snkman 351 Posted November 22, 2009 Hey guys, well once again some questions about the JIP and onPlayerConnected. Yes i know we already have some threads about this but they all do handle the onPlayerConnected in combination with a Init.sqf/Init.sqs. I would like to know under which conditions the onplayerConnected is triggered by the server. Is it only triggered if the mission already is in progress? So if the server time is > 0? For example i have a AddOn which includes a module with a EH init. So in MP bouth player ( Client ) and Server ( Dedicated ) do execute the EH init of the module. Then i have following code: GL4_Initialize = False; if (isServer) then { GL4_Initialize = True; onPlayerConnected "publicVariable ""GL4_Initialize"" "; } else { waitUntil { (GL4_Initialize) }; }; Okay this is just a simple example but if i'm right and the onPlayerConnected is only triggered after the mission was started on the server then this should work fine. Is that correct? Share this post Link to post Share on other sites