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genpatton043

Dynamic Unit Placement Script

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Just curious to see if anyone might have some ideas on how to make a particular type of script. Or if its even possible.

A mission that I am currently working on, revolves around the player being in charge of a Mechanized Infantry Company. Its a High Command module type mission and the premise is that the assigned Mech Company is tasked with defending a particular piece of terrain. I would say, as an example, think of it as a "Fulda Gap" type mission.

What I would like to be able to accomplish is, allowing the player to place his units at mission start up, via the map click, instead of placing them in prepared positions in the editor.

It can be quite difficult at times to control such a large force, so I'd like to make it as easy as possible to deploy your forces as soon as the mission begins. And than, if using one particular type defense fails, you could place an entirely different defense when restarting a mission.

I would think that its possible considering the ability to call in reinforcements through various scripts out there.

Any ideas?

Or a waste of time?

Edited by Genpatton043
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