DOA 20 Posted November 12, 2009 (edited) You must asign a name to the object id. The answer is on page 145 or Mr. Murray's Armed Assault Editing Guide Deluxe Edition. We can never thank Mr. Murray enough. To call the respective object one need to place a game logic or a trigger right onto the object and notes its ID. The following Syntax is calling the respective object. It´ll defined into the initline of the logic: House=position this nearestObject 441616 or House=nearestObject this resp. House=nearestBuilding this The word House is just a variable and can be free defined. Object1would also a possible way to name the object. The rest of the Syntax is the actual important one, because the ID at the end of the line, will call the object. The logic needs to be placed directly onto the object, its also possible to use some an object then a game logic. One should take care that the logic or object will be placed right onto the ID or close to it and that the Syntax will defined accurate. If one is using this command with a direct ID call, so the logic can be set free on the map. Problem resolved. Thanks. Edited November 12, 2009 by DOA Share this post Link to post Share on other sites