kamel1 10 Posted October 31, 2009 there are init.sqf _brienfing.sqf for the complete my mission download http://rapidshare.com/files/300423208/tunguska.brienfing.rar.html Share this post Link to post Share on other sites
kamel1 10 Posted October 31, 2009 There is no one in the Forum Share this post Link to post Share on other sites
Grimfist 0 Posted October 31, 2009 well what do you want? someone to help fix your briefing and init? Share this post Link to post Share on other sites
kamel1 10 Posted October 31, 2009 yes grimfist can you correcttly plz I do not work brienfing and init thanks grimfist Share this post Link to post Share on other sites
Grimfist 0 Posted October 31, 2009 (edited) ok ill have a look. i have fixed it, here they are: http://www.filefront.com/14834477/kamel1Files.zip Edited October 31, 2009 by Grimfist Share this post Link to post Share on other sites
AndresCL 10 Posted October 31, 2009 Why did you wrote the extensions twice? Im guessing you have set windows to hide extensions. Anyway, here are the codes corrected: init.sqf // begin init.sqf // Add brienfing execVM "briefing.sqf"; if(true) exitwith () ; //end of init.sqf *Typos fixed here ("exec" instead of "exe" and "briefing.sqf" instead of "brienfing" briefing.sqf player createDiaryrecord ["Diary". ["TITLE HERE". "Destroy the Tunguska. You Have a Javelin. The blackhawk will unlock when the Tunguska is taken out. The game will end when Objective one completed."]]; tskObj1 = player createSimpLeTask["Destroy Tunguska"]; tskObj1 setSimpleTaskdescription ["Destroy the Tunguska to complete the objective and unlock the Blackhawk." "Destroy Tunguska". "Tunguska"]; *File name renamed here and "tskobj_1" changed to "tskObj1" (you will need to update your trigger) description.ext //Start of description.ext //Misc options onLoadMission = Tunguska"; onLoadMissiononeTime = FALSE; briefing = 1; debriefing = 1; //ShowOptions ShowGPS = 1; showCompass = 1; showMap = 1; showNotePad = 1; showWatch = 0; //Header class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = ; //min # of players the mission supports maxPlayers = ; //Max # of players the mission supports }; //End of description.ext *Again, file name renamed and added some more options added to the description.ext (althought if the mission is for SP only the minPlayers and maxPlayers are irrelevant) Also, you may want to use the briefing manager by alimag that makes the process so much easier next time ;) Share this post Link to post Share on other sites
Deadfast 43 Posted October 31, 2009 init.sqf // begin init.sqf // Add brienfing execVM "briefing.sqf"; if(true) exitwith () ; //Should be curly brackets here => exitWith {}; //end of init.sqf That exitWith command is obsolete, SQF script ends when it reaches the end of the file automatically ;) Share this post Link to post Share on other sites
AndresCL 10 Posted November 1, 2009 That exitWith command is obsolete, SQF script ends when it reaches the end of the file automatically ;) Nice tip, didint knew about that Share this post Link to post Share on other sites
kamel1 10 Posted November 1, 2009 ohh grimfist nice work now understand everything about making mission you are super grimfist We have helped me a lot of thanks thanks thank andrescl i will update trigger and tried it and it works andrescl Person you like to provide assistance Thanks for the explanation andrescl you are more than wonderful thank you andrescl deadfast Thank you for your participation thank You gave me all grimfist andrescl شكرا جزيلا Share this post Link to post Share on other sites