r71 0 Posted March 29, 2002 I was not going to post this again but I never saw BIS or CM respond to me........ I would like to see the proper view for the A10. Is it to hard to fix, because this would be a major (and proper) improvement for ground attack. That is why you have the A10 in the game right? I did a post in the summer about this so I think its been about time I bring it up again. See how even with the plane going up in the air the pilot can still down the runway. If this is way to much work to fix then no big deal, but if its just something you just have over looked I think we would all like to see this problem fixed. Share this post Link to post Share on other sites
advocatexxx 0 Posted March 29, 2002 It's true, the cannon on the A-10 in OF is mounted at too high of an angle, which makes efficient ground assault extremely difficult. Share this post Link to post Share on other sites
Aculaud 0 Posted March 29, 2002 i would advocate fixing this. I mean, lets be real with ourselves. How many times have you actually killed anything with the 30mm cannon in the game? once? Share this post Link to post Share on other sites
Deadman 0 Posted March 29, 2002 a group of infantry all together is the only thing i can remember killing Share this post Link to post Share on other sites
madmike 0 Posted March 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How many times have you actually killed anything with the 30mm cannon in the game? once?<span id='postcolor'> A few times when the plane hits the ground becuase to hit anything you have to nosedive and its hard to aim then pullup in time Share this post Link to post Share on other sites
Satchel 0 Posted March 30, 2002 Standard Visibility is to low to conduct efficiant ground attacks with fixed weapons like the GAU-8/A or GSH-30-2 of the SU-25, you never get the time to line up properly and stay on target long enough at the appropiate angle to bring in enough bullets. Although i play FlightSimulation games for quite some years, i almost always end up ramming the A-10 in OFP into the ground or missing the target /bringing not enough lead down because of the increasing steep angle that would be required. On the practical side: Visibility = 600m GS (Ground Speed) = 400 Knts (~206 m/s) Altitude = 300ft 600 : 206 = 2,9 sec Means theoretically, without taking altitude-dive angle relations into account, you have 2,9 sec to setup your A/C, line it up (dive angle, as well as horizontally) and fire on a target, assuming you have spotted it visually at the 600m boundary. This is the ideal base situation that is virtually never met in OFP, practically you have about 1/2 of the time. Flying at 300m gives you even less time to fire on targets, as you can´t continue the proper dive angle long enough or you will hit the mud nose first. Share this post Link to post Share on other sites
Aculaud 0 Posted March 30, 2002 ya know, one time in "Maverick", i was trying to nail this shilka with my 30mm, and i was flying straight at it(it was on a hill), and i ended up flying right into it, and that actually killed it. We both died, but still. Share this post Link to post Share on other sites
Cloney 0 Posted March 30, 2002 Want a challenge? Try dogfighting a Hind in an A-10! Share this post Link to post Share on other sites
Denwad 0 Posted March 30, 2002 I've done that once, kinda fun. Share this post Link to post Share on other sites
r71 0 Posted March 30, 2002 I use the setviewdistance in the editor to make my maps so I dont have to worry about fog I just feel like a am 3 years old and cant see over the dash when I use the inside view in the A10. Share this post Link to post Share on other sites