Non-Human 10 Posted October 17, 2009 error importing satelite+mask I can not find why it crashes, I watched the tutorial on the web but found no solution maplegend must be the same size as the mask and sat? Share this post Link to post Share on other sites
Alliexx 10 Posted October 17, 2009 Hi, the maplegend.png is NOT as big as the sat and mask_lco.png's This is the right maplegend file, rightclick and save as .png, and you have a maplegend file Later, Allie Share this post Link to post Share on other sites
Kuris 10 Posted October 17, 2009 Quick tutorial by Opteryx Opteryx says: #Step 9: Two more things you'll need to do before importing this in V3, first you need to add the mapLegend.png to P:\MyMap\Source (I honestly have no clue what this does, but apparently you need it) get it here: http://community.bistudio.com/wikidata/images/2/2a/SurfaceMapLegend.png Just copy the maplegend.png to your SampleMap\Source\ folder. :) Cheers Edit. Damn, too slow. Share this post Link to post Share on other sites
Non-Human 10 Posted October 17, 2009 (edited) must be in .png or paa . don't work the same error , don't inderstend I use the defaut bis textures and config :confused: :butbut: ""oh small beetle, the road is long, but the issue is close ..."" :rolleyes: Edited October 18, 2009 by Non-Human Share this post Link to post Share on other sites
Non-Human 10 Posted October 18, 2009 this was before my nose, but I do not see, Opteryx was right, it was a problem of path texture ---------- Post added at 04:33 PM ---------- Previous post was at 03:33 PM ---------- Finally! Mysterious Island is ready to give us her secrets thank you to you for the help ;) Share this post Link to post Share on other sites
Non-Human 10 Posted October 18, 2009 testing map in game but i have a rvmat error need to fix it :o Share this post Link to post Share on other sites
Non-Human 10 Posted October 18, 2009 map in game landing on new island lost saison 6 ... ? :p Share this post Link to post Share on other sites
commander1985 10 Posted October 19, 2009 I know its a bit offtopic, but can someone tell me where everyone gets that palms and other stuff for arma2 like that palms? I cant find any Addon :/ (except that Stadium) Share this post Link to post Share on other sites
Non-Human 10 Posted October 19, 2009 want you my tree palm ? and volcanic rock and stone ? must to build brown stone/rock for my lost island PM me if you want ;) I know its a bit offtopic, but can someone tell me where everyone gets that palms and other stuff for arma2 like that palms? I cant find any Addon :/ (except that Stadium) Share this post Link to post Share on other sites
PorkyJack 10 Posted October 19, 2009 Crap, I too have this problem, all the files are in the correct folder though.. Share this post Link to post Share on other sites
Non-Human 10 Posted October 19, 2009 looks good the way or are your textures on your hard disk, for example: p: \ ca \ bisamplemap \ ca \ samplemap \ source. this is not good in expemle p: \ ca \ samplemap \ source. this is good in the example looks good the way into your file layer.cfg match the path of your textures on your hard drive Crap, I too have this problem, all the files are in the correct folder though.. ---------- Post added at 11:25 PM ---------- Previous post was at 10:48 PM ---------- I have a problem of placement of texture on my map , I can not place the texture where it should go, green mountain yellow side and blue water, what can I do to fix it? Share this post Link to post Share on other sites
Alliexx 10 Posted October 20, 2009 (edited) Hi all, The palm trees are actually from Arma 1, they are not default in Arma 2. But please check this out, it gives you a shht load of open source sample objects which you can use for arma 2. http://forums.bistudio.com/showthread.php?t=61769 (scroll a bit down, there's more samples) Inhere you will find the Plants and roads sample objects from arma1/OFP. It will be a bit of a hasle to get them in your game without errors, but it is do-able. http://img401.imageshack.us/img401/6226/pdrive.jpg (please pay close attention, this is also the correct P drive layout !!!!) Look at the bottom of this picture, XX is my TAG folder and ENTEBBE my project folder. I have used the roads and plants folder from the samples and put them inside my project folder. I also renamed them so no conflicts are possible. Have fun, Alphons Edited October 20, 2009 by Alliexx Share this post Link to post Share on other sites
commander1985 10 Posted October 21, 2009 Thx for your Offer Non-Human maybe i take em. Thx to Alliexx too, didnt know i could use em, however i have no idea how to include them in my Addon.. Trying that for weeks now :/ (Im a noob in Arma2 Editing^^) Share this post Link to post Share on other sites
Alliexx 10 Posted October 21, 2009 (edited) The sample objects do NOT come with the textures and RVMAT files, you have to extract them from your game. So when you for example want to use the "banana.p3d" from the sample folder called "plants", you have to manually extract the textures and rvmat files from the actuall arma1 plants PBO !! So the samples objects are NOT complete. Again check my P:\DRIVE layout ..... on the bottom on the left side you see my XX tag folder, with inside my ENTEBBE project folder. I have created 2 new folders called "xxroads" and "xxplants", both are the open sample .P3d files and the extracted textures and rvmat files from the arma 1 "plants" and "roads" folder. If you do not have Arma1 installed you can forget about most of the sample objects. YOU NEED ARMA1 ADDONS. Later, Alphons NOTE: Both the xxroads and xxplants objects do work ingame and are placable true the editor too. So when i release my island you will get new addons with it, which are packed inside my 1 island PBO, i like this way the best because it will give less problems for people when they want to play on my island. If you have my island PBO you have all addons needed, and these addons are usable for other people to play with in the editor. So all my regular default addons from Arma2 are inside the P:\CA folder, all other addons that are not default to arma2 are located inside my project folder !!! Edited October 21, 2009 by Alliexx Share this post Link to post Share on other sites
commander1985 10 Posted October 21, 2009 Okay i gotta get Arma1 next Month :P Btw what do u change in those configs? For example when i want to tell where to find a specific file? texture = "ca\whatever\plants\data\cr_trava1_detail_co.paa to this? texture = "ca\xx\entebbe\xxplants\data\cr_trava1_detail_co.paa Well the Example is not best but i hope you can still help me, because i always run into problems when i want to implement my own or other addons :/ Tells me everytime that it cant find the textures... (I got textures for them, but i just placed them in my project folder) Is there any good tutorial about that? Share this post Link to post Share on other sites
Alliexx 10 Posted October 21, 2009 (edited) Hi, I'm at home so i can make pictures again of my own setup. Take a look at this : http://img210.imageshack.us/img210/1130/datatextures.jpg Mind that i have changed the .PAA files to .PNG files, i used "TexView2.exe" for that, just open the PAA and save as PNG. All the rvmat files and the texture files (.png or .paa) are placed inside the P:\XX\entebbe\data folder ( see picture) And here is a sample of one of the RVMAT files : ambient[] = {0.9,0.9,0.9,1};diffuse[] = {0.9,0.9,0.9,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; // specular interpolator must be enabled emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; //surfaceInfo = "landtext\bumps.bisurf"; class Stage1 { // normal map texture="XX\entebbe\Data\xx_asfalt_detail_nopx.png"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; class Stage2 { texture="XX\entebbe\Data\xx_asfalt_detail_co.png"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; So the thing to manually update in the rvmat files are the PATHS ! Edited October 21, 2009 by Alliexx Share this post Link to post Share on other sites
prowler.wolf 0 Posted October 21, 2009 I wonder what is in drive S ^^ Share this post Link to post Share on other sites
Alliexx 10 Posted October 22, 2009 LOL, you are right, 320Gb of it :) Share this post Link to post Share on other sites
commander1985 10 Posted October 22, 2009 Thank you Alliexx it works now! You made my Day :P Share this post Link to post Share on other sites
Non-Human 10 Posted October 23, 2009 (edited) hello work is almost finished, here's a screen in the game ;) Now I have to implement objects, rocks, palm trees, the statue of taweret, and all things useful to the mystery of Lost ... more photos on : http://sgc-dharma2.webs.com/ Edited October 24, 2009 by Non-Human Share this post Link to post Share on other sites