erfworm 0 Posted March 29, 2002 I have this script that attaches an M2 to a truck but it only does y and z values. What I need someone to do is make so I can add a x value here is the script ;the script mounts anything on top of another thing, it was "made" to be worked with or by mounting m2s on top of cars ;usage:[car,m2,distance behind or front of car,height] exec "mount.sqs" _Object1 = _this Select 0 _Object2 = _this Select 1 _Distance = _this Select 2 _amount =_this select 3 #Loop _Pos = GetPos _Object1 _ac =_pos select 2 _Dir = GetDir _Object1 _Object2 SetPos [ (_Pos Select 0) + _Distance * (Sin _Dir), (_Pos Select 1) + _Distance * (Cos _Dir),_ac+_amount] ~0.01 ? not Alive _Object1 or not Alive _Object2 : Exit Goto "Loop" Thanks, erfworm Share this post Link to post Share on other sites
wamingo 1 Posted March 29, 2002 you mean so that the gun will face an up/down angle on all axis respectively to the vehicle? answer: you can't. you can only rotate an object around the Z coordinate in this game with current scripting commands. Share this post Link to post Share on other sites