zachhox 10 Posted October 13, 2009 How can I make vehicles ONLY repsawn when destroyed and not when I don't use them or leave them behind or whatever, empty basically? For example I set the time/timer to 0 so they will immediately respawn if destroyed but that also works for when I exit them or leave them behind on the battlefield: Quote case "HMMWV": { _unit = [_x,_type,0] spawn {[_this select 0,_this select 1,_this select 2] call EVO_VecRm}; }; I dont' want them to stay like in destruction mode or one of those "Param1-7". But I do want them to permanent stay where I leave them. like in warfare for example there is the option in Init_CommonConstants.sqs to simply set abandoned vehicle to 0 and never respawn or be salvaged/removed. And 2, how can I as a none engineer build FARPs? I copied the action in spawn.sqf; Quote if (player isKindOf "SoldierWMiner") then {_actionId8 = player addAction ["Build FARP", "actions\etent.sqf",0,1, false, true,"test2"]}; But than I find out when I play that I can make one only it doesn't repair or work at all. I can when I choose the engineer/miner himself though. So how do I get it enabled for myself as well? Thanks. Share this post Link to post Share on other sites
zachhox 10 Posted November 9, 2009 (edited) Figured it out. Much much better :P. Edited November 9, 2009 by zachhox Share this post Link to post Share on other sites