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zachhox

Vehicle Respawn in Evo and FARP action

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How can I make vehicles ONLY repsawn when destroyed and not when I don't use them or leave them behind or whatever, empty basically?

For example I set the time/timer to 0 so they will immediately respawn if destroyed but that also works for when I exit them or leave them behind on the battlefield:

  Quote

case "HMMWV":

{

_unit = [_x,_type,0] spawn {[_this select 0,_this select 1,_this select 2] call EVO_VecRm};

};

I dont' want them to stay like in destruction mode or one of those "Param1-7". But I do want them to permanent stay where I leave them. like in warfare for example there is the option in Init_CommonConstants.sqs to simply set abandoned vehicle to 0 and never respawn or be salvaged/removed.

And 2, how can I as a none engineer build FARPs?

I copied the action in spawn.sqf;

  Quote

if (player isKindOf "SoldierWMiner") then {_actionId8 = player addAction ["Build FARP", "actions\etent.sqf",0,1, false, true,"test2"]};

But than I find out when I play that I can make one only it doesn't repair or work at all. I can when I choose the engineer/miner himself though.

So how do I get it enabled for myself as well?

Thanks.

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Figured it out. Much much better :P.

Edited by zachhox

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