Lupus 0 Posted March 28, 2002 I'd like to know how can I force AI infantry to attack an object (barrel) with gun or grenade. I tried: this attack <barrel> and using destroy waypoint it doesn't work Solider looks at the object but doesn't fire at all. With "humans" it works well. Share this post Link to post Share on other sites
DaCrytter 0 Posted March 28, 2002 First give your soldier a name, then give the barrel a name. Then make a trigger, and in the activation field put: unitname dofire barrelname Should do the trick! Share this post Link to post Share on other sites
Lupus 0 Posted March 28, 2002 Just the same result. Now I discovered, that when the solider is in proper distance, he throws grenade. But he never fires a gun. Share this post Link to post Share on other sites
DaCrytter 0 Posted March 28, 2002 Could be that the soldier doesn't think that the gun is an appropriate weapon to use on the barrel. For example, if you were to replace the barrel with a empty BMP, the soldier would lob grenades, but he wouldn't fire his guns as he knows he has no chance of taking out the BMP with his gun. Share this post Link to post Share on other sites