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moosh

Detecting ejecting

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How do I activate a trigger when the player ejects from a vehicle? I've heard that the 'in' command can be used to return true or false, but this doesn't seem to work.

Is this right?

Put into constantly repeating trigger:

Activation: incheck = play1 in heli1

In another trigger

Condition: incheck == "false"

Activation: setacctime 0.3

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One trigger would be enough to do that.

condition: !(play1 in heli1)

activation field: setacctime 0.3

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