moosh 0 Posted March 28, 2002 How do I activate a trigger when the player ejects from a vehicle? I've heard that the 'in' command can be used to return true or false, but this doesn't seem to work. Is this right? Put into constantly repeating trigger: Activation: incheck = play1 in heli1 In another trigger Condition: incheck == "false" Activation: setacctime 0.3 Share this post Link to post Share on other sites
Chris Death 0 Posted March 28, 2002 One trigger would be enough to do that. condition: !(play1 in heli1) activation field: setacctime 0.3 Share this post Link to post Share on other sites
moosh 0 Posted March 28, 2002 Yep that works, thanks. Share this post Link to post Share on other sites