dimitri_harkov 10 Posted October 1, 2009 (edited) [P85] =FSK=KotH1: Green Mountain v0.8 A 'King of the Hill'-style TvT+AI mission for 2-36 players, based on the addon 'Project '85'. DOWNLOAD IT >>HERE<< ----------------- It is high time that Project '85 for ArmA 2 gets some missions - here is one to start. Some impressions: US M60 ready to rumble! Soviet BTR-70 and squad prepare for the fight. The 'lineup' is as follows for each side (Soviets vs. US Army): 1 Mechanized Infantry Squad (6 Soldiers + BTR-70 / M113 A2) 1 HQ Squad (6 Soldiers + KRAZ 255 / M923) 1 Tank Squad (3 Crew + T-64A / M60A3) 1 Heli Squad (3 Crew + Mi-8 / UH-1) 1 extra car (UAZ-469 / M151) 3 locked Ammo/Fuel/Repair Trucks (modern versions as temporary stand-in) The Mission Objective is the Sector located on top of the 'Green Mountain' right between the opposing bases. When the timelimit (can be set at mission start) has been reached, the side who held the objective the longest has won. The mission features stuff like High Command, Rally Points, Artillery Support etc... Here's a copy of the in-game manual for the curious: AAS Game Mode Capture the sectors in order, as indicated by the arrows on the map. Linked sectors (indicated by an orange line) are called 'Fronts'. You need to take all sectors in a Front before you may capture any sectors beyond it. You need at least three friendly dismounted soldiers in a sector to capture it, and you also need at least twice as many men in the sector as your enemies. Neutral Sectors are green. Sectors held by BLUEFOR are blue, while sectors held by OPFOR are red. Your side scores one point for every sector it holds every two minutes. The side with the most points wins when the time limit has been reached." Rally Points A Rally Point is a place where you and your squadmembers may teleport to from their base using the action menu entry 'Deploy at Rally Point'. Every squadleader may set up a Rally Point using the action menu (entry: 'Set Rally Point'). In order to do so, you need at least two dismounted squadmembers close to your position (less than 25 m away). A squad can never have more than one Rally Point. Setting up a Rally Point removes the old one. The squad's Rally Point is marked on the map with black dot and letters reading 'RP X' where the X stands for your squad's number or callsign. Rally Points may be destroyed in three ways: 1) An enemy walks up to it and uses the action menu entry 'Destroy Rally Point'. 2) There are three or more dismounted enemy soldiers within 50 m of the Rally Point. 3) Someone shoots it: It takes about two rifle magazines to destroy a Rally Point. The AI will use the Rally Points to get to their squadleader or objective as fast as possible. High Command The HQ squad leader on each side is the respective force commander as well and has access to the High Command feature (activated by CTRL+SPACE by default). An AI controlled commander will give orders to all squad leaders. If the commander is human controlled, he needs to give orders to all squads. They will no longer act on their own. Base Protection Each main base is a protected area and MUST NOT be attacked. People who do so will be killed outright by the protection system. Teamkills in the base area will be punished in the same way. To prevent people from exploiting this systems, the same punishment applies to people that shoot enemies while standing in their own protected area. So, in short: Don't fire into or from a base. Artillery Each Force Commander has access to artillery support. Use the 'Call Artillery' option in your action menu to access the artillery interface. AI controlled commanders will make use of the artillery as well. Status and Settings Each player now has a 'Status and Settings' option in his action menu. This will open a new menu including: -The Score -The remaining time -A slider to set your view distance -An option to show all friendly players as markers on the map -A button to turn on/off the AI auto-deployment at the squad's Rally Point (for Squad Leaders only) -and finally the 'Team' button that brings up a list of all units on your side. Hints: -don't steal the vehicles of other squads - that messes up the AI. -balancing human players evenly on both sides, starting with the squad leaders, will ensure maximum fun. ----------- Project '85 is still a beta... So you can safely ignore any error messages. Don't forget to report any bugs (in P'85, not the mission) in this thread, where you also find the download links for this excellent addon. ----------- Credits: -uses Tophe's Simple Vehicle Respawn Script v1.6 -uses many small samples from Mr Murray's ArmA editing guide -written by Dimitri_Harkov Thanks to: -=FSK= Clan - Fliegendes Suizid Kommando - www.fsk-hq.de -Mr Murry for his excellent editing guide -Project Reality team for inspiration - www.realitymod.com -BIS for ArmA 2 -Sweetwater for parts of their song 'Take Off' - www.musiker-on.de/bands/130 -vilas & team for Project '85 Get a Russia vs USMC version that doesn't need any addons here. Edited November 10, 2009 by Dimitri_Harkov updated to 0.8 Share this post Link to post Share on other sites
Binkowski 26 Posted October 1, 2009 Good to see a mission using Project 85! Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 10, 2009 Updated to version 0.8. P'85 grenade bug fix included. Share this post Link to post Share on other sites