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LauryThorn

Sound questions..

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1) Do you use text-to-speech converters to add sounds to your missions?

If you do, then what do you use?

If you don't, then how do you generate sounds? By yourself?

2) I think someone mentioned here a little while ago that some guy

has a bunch of .off files that can be downloaded...

If someone remembers that, could you please give me a link...?

3) I've managed to add speech and radio chats to my missions. I would like

to add some sounds. I have the description.ext file correctly, I think,

and I have line

playsound "whap"

to play that.

Do I need something more, because I can't hear the sound...

Thanks for any help...

smile.gif

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1) http://www.google.com/search?hl=en&q=%22TEXT+to+SPEECH%22

166,000 hits... some better than others, you just gotta find the one YOU like.

a) I flip-flop between two different ones called Paraben's and ReadPlease.

b) I got 2 turn tables and microphone:)

2) Ya it was me. But I recently had to remove them for space. What do you need? Females? Americans? Russian language? English w/russian accent? EMAIL me: secritservice@cfl.rr.com

3) I think you need a trigger that calls the sound. You don't mention one and you do need it activate the sound... or a waypoint.

---Here's is my MASTER TEMPLATE I use... with it I only need change the names or the OOG files Im useing in it. Then I call them thru either a waypoint or Trigger.-----

// Define speech sounds in the game

class CfgSounds

{

sounds[] = {voicesample, voicesample2};

class voicesample

{

name = "Tortue";

sound[] = {"torture.ogg", db+50, 1.0};

titles[] =

{

0, $STRM_voicesample

};

};

class voicesample2

{

name = "Rescued";

sound[] = {"saved.ogg", db-20, 1.0};

titles[] =

{

0, $STRM_Voice2

};

};

};

class CfgRadio

{

sounds[] =

{

pilot1,pilot2,pilot4

};

class pilot1

{

name = "";

sound[] = {"pilot1.ogg", db-40, 1.0};

title = $STRM_pilot1;

};

class pilot2

{

name = "";

sound[] = {"pilot2.ogg", db-40, 1.0};

title = $STRM_pilot2;

};

class pilot4

{

name = "";

sound[] = {"pilot4.ogg", db+10, 1.0};

title = $STRM_pilot4;

};

};

class CfgMusic

{

tracks[]={helimusic, helimusic2};

class helimusic

{

name = "Fear";

sound[] = {\music\fear.ogg, db+30, 1.0};

};

class helimusic2

{

name = "Bizkit";

sound[] = {\music\Bizkit.ogg, db+30, 1.0};

};

};

---------

That help?

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got a VERY VERY GOOD!! manual + example mission on how to add music or/and sounds to your ofp mission.

try to get me on MSN : hlq2action@hotmail.com

will send you the files. (manual + example mission)

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