LauryThorn 0 Posted March 27, 2002 1) Do you use text-to-speech converters to add sounds to your missions? If you do, then what do you use? If you don't, then how do you generate sounds? By yourself? 2) I think someone mentioned here a little while ago that some guy has a bunch of .off files that can be downloaded... If someone remembers that, could you please give me a link...? 3) I've managed to add speech and radio chats to my missions. I would like to add some sounds. I have the description.ext file correctly, I think, and I have line playsound "whap" to play that. Do I need something more, because I can't hear the sound... Thanks for any help... Share this post Link to post Share on other sites
CarolCray 0 Posted March 27, 2002 1) http://www.google.com/search?hl=en&q=%22TEXT+to+SPEECH%22 166,000 hits... some better than others, you just gotta find the one YOU like. a) I flip-flop between two different ones called Paraben's and ReadPlease. b) I got 2 turn tables and microphone:) 2) Ya it was me. But I recently had to remove them for space. What do you need? Females? Americans? Russian language? English w/russian accent? EMAIL me: secritservice@cfl.rr.com 3) I think you need a trigger that calls the sound. You don't mention one and you do need it activate the sound... or a waypoint. ---Here's is my MASTER TEMPLATE I use... with it I only need change the names or the OOG files Im useing in it. Then I call them thru either a waypoint or Trigger.----- // Define speech sounds in the game class CfgSounds { sounds[] = {voicesample, voicesample2}; class voicesample { name = "Tortue"; sound[] = {"torture.ogg", db+50, 1.0}; titles[] = { 0, $STRM_voicesample }; }; class voicesample2 { name = "Rescued"; sound[] = {"saved.ogg", db-20, 1.0}; titles[] = { 0, $STRM_Voice2 }; }; }; class CfgRadio { sounds[] = { pilot1,pilot2,pilot4 }; class pilot1 { name = ""; sound[] = {"pilot1.ogg", db-40, 1.0}; title = $STRM_pilot1; }; class pilot2 { name = ""; sound[] = {"pilot2.ogg", db-40, 1.0}; title = $STRM_pilot2; }; class pilot4 { name = ""; sound[] = {"pilot4.ogg", db+10, 1.0}; title = $STRM_pilot4; }; }; class CfgMusic { tracks[]={helimusic, helimusic2}; class helimusic { name = "Fear"; sound[] = {\music\fear.ogg, db+30, 1.0}; }; class helimusic2 { name = "Bizkit"; sound[] = {\music\Bizkit.ogg, db+30, 1.0}; }; }; --------- That help? Share this post Link to post Share on other sites
DABIGFOOL 0 Posted March 27, 2002 got a VERY VERY GOOD!! manual + example mission on how to add music or/and sounds to your ofp mission. try to get me on MSN : hlq2action@hotmail.com will send you the files. (manual + example mission) Share this post Link to post Share on other sites