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Tarmak

How to make a less competitive radar?

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Hi folks !

Given the air superiority, I wondered if he was possible, by means of "Config.cpp" to make it less efficient, as for example an unique colour for all targets and an anonymous designation of targets?

I found this extract in "air.pbo" but without any certainty:

class MarkerLights {

class RedStill {

name = "cerveny pozicni";

color[] = {0.2, 0.02, 0.02, 1};

ambient[] = {0.3, 0.03, 0.03, 1};

brightness = 0.01;

blinking = false;

};

class GreenStill {

name = "zeleny pozicni";

color[] = {0.02, 0.2, 0.02, 1};

ambient[] = {0.03, 0.3, 0.03, 1};

brightness = 0.01;

blinking = false;

};

class WhiteStill {

name = "bily pozicni";

color[] = {0.2, 0.2, 0.2, 1};

ambient[] = {0.03, 0.03, 0.03, 1};

brightness = 0.01;

blinking = false;

};

class WhiteBlinking {

name = "bily pozicni blik";

color[] = {1.0, 1.0, 1.0, 1};

ambient[] = {0.2, 0.2, 0.2, 1};

brightness = 0.01;

blinking = true;

};

class RedBlinking {

name = "cerveny pozicni blik";

color[] = {1.0, 0.05, 0.05, 1};

ambient[] = {0.2, 0.02, 0.02, 1};

brightness = 0.01;

blinking = true;

};

};

};

Edited by Tarmak

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Those entries are for navigation/position lights on aircraft, not HUD icons.

If you want to adjust the overall power of the radar system, you can adjust tracking ranges for individual vehicles with:

irScanRangeMin = 500;
irScanRangeMax = 4000;
irScanToEyeFactor = 2;

This means that with poor conditions, the minimum detection distance is 500m; with good conditions, it becomes 4000m. irScanToEyeFactor is used in a calculation with view distance. It is calculated by multiplying the view distance by the irScanToEyeFactor.

Thus: if the view distance is 500m, and irScanToEyeFactor is 2, the result is 1000m. Since this is greater than our minimum scan of 500m, but less than our maximum of 4000m, our radar detection range becomes 1000m. If our view distance is 10km, then the result becomes 20km - well above our stated maximum. In that case, the value for irscanrangemax is used.

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Thanks a lot Franze for your answer.

I have just tried it, it works perfectly.

and for the colours of the HUD icons, someone have an idea ?

Edited by Tarmak

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I found this in the "cpp" of "Air3\SU34"

class AirplaneHUD {

topLeft = "HUD LH";

topRight = "HUD PH";

bottomLeft = "HUD LD";

borderLeft = 0;

borderRight = 0;

borderTop = 0;

borderBottom = 0;

color[] = {0, 1, 0, 0.1};

Is it the right way ?

thanks. :-)

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Negative, that's the static HUD on the model itself.

The game HUD info will not be in any specific vehicle package - most likely in the core files, possibly ca.pbo or ui.pbo.

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Thanks Franze, I follow my researches.

Edited by Tarmak

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Franze, i tried to deactivate the Su-34 radar with this data

irScanRangeMin = 0;

irScanRangeMax = 0;

irScanToEyeFactor = 0;

but the target is always detected at 1000 meters.

Maybe that it is the view distance gunner who discerns me the targets, no ?

Edited by Tarmak

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To completely disable the radar, you have to use these lines:

irScanRange=0;
irscanground=false;

Note that the second line does not affect aerial targets, only ground targets.

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Hey Kju thanks for your links.

With all this information, I almost succeeded in making the radar for which I hoped.

But unfortunately, with "irscanground = false" the laser designator will never work.

it is not possible to have everything.

Maybe the GDT Mod Helicopter Weapons by HeinBloed will evolve also for planes. :-)

Thanks mate and have a good evening.

Edited by Tarmak

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Hey Kju thanks for your links.

With all this information, I almost succeeded in making the radar for which I hoped.

But unfortunately, with "irscanground = false" the laser designator will never work.

it is not possible to have everything.

Maybe the GDT Mod Helicopter Weapons by HeinBloed will evolve also for planes. :-)

Thanks mate and have a good evening.

If you want all weapons to be laser target only, you only need to go through the aircraft ammo classes and set:

irlock = 0;
laserlock = 1;

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Another beginner question, "false" is egal to "0" and "true" is egal to "1" ??

Because in the original cpp:

"irLock = true;" and "laserLock = true;"

Thanks ;-)

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yes.

the engine replaces those key words automatically with values.

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Roger that.

Thanks guys.

Nevertheless I have another small worry with the revelation of targets.

Therefore I put "irlock = 0" for all weapons of my plane.

and "irscanground = 0" in the config of my plane also.

It works, ground targets are not revealed any more at long distance unless I fly over them at low altitude (<1000 metres).

Maybe my pilot or gunner must see targets and therefore reveal them ?

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@Tarmak: Are you not talking about radar? What you are referring to right now is a visual target recognition. Nothing to do with radar.

You would have to edit the config of your gunner and lower the sensitivity to stop him from recognizing targets, but that would make him obsolete or like this:

gunner YOURPLANE disableAI "AUTOTARGET" ;

Wiki quote :

"AUTOTARGET" - prevent the unit from assigning a target independently and watching unknown objects

That would stop him from targetting ANY targets by himself, he can still be ordered to do so. Not sure if he would however still report anything he sees. You need to test that.

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Are you not talking about radar? What you are referring to right now is a visual target recognition. Nothing to do with radar.

Hi Charon, I spoke really about the radar.

Sorry, I made a mistake in altitude.

It is rather 200m than 1000m.

If i do a low fly (<200 meters) above many ennemi targets, they appear on my radar in spite of "irscanground = 0".

I will try "AUTOTARGET", even if it is for an use multiplayers, this order would be interesting.

Thanks.

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