Zeddy 10 Posted September 28, 2009 Hi guys I'm trying to create a truck with destroyed wheels. I've tried lowering the damage slider in the editor, but either the truck has wheels or undergoes spontaneous self-combustion - no in between. I've also dug around in the scripting references, but haven't found anything to destroy the wheels only. Anyone able to point me in the right direction, if it's even possible? :o ---------- Post added at 03:45 AM ---------- Previous post was at 03:41 AM ---------- Sorry, found it after all! http://community.bistudio.com/wiki/setHit Set hit command! :D Share this post Link to post Share on other sites
nuxil 2 Posted September 28, 2009 (edited) on a HMMWV its left front wheel car sethit ["wheel_1_1_steering", 1] left back wheel car sethit ["wheel_1_2_steering", 1] right front wheel car sethit ["wheel_2_1_steering", 1] right back wheel car sethit ["wheel_2_2_steering", 1] im not sure its the same on all cars/trucks. you can use. this addEventHandler ["handleDamage","hint str(_this)"]; to find that out.. keep in mind. you sometimes need to shoot several times to get the right part.. also aim as low as possible on the wheels. you can also use a tool called Eliteness to extract info from the models Edited September 28, 2009 by nuxil Share this post Link to post Share on other sites
Zeddy 10 Posted September 28, 2009 Thanks nuxil, I was just beating my head trying to figure out how to choose the correct "wheel" in Czech! It works a charm now! :) Share this post Link to post Share on other sites
kylania 568 Posted September 28, 2009 Thanks nuxil, I was just beating my head trying to figure out how to choose the correct "wheel" in Czech! http://community.bistudio.com/wiki/Translations Share this post Link to post Share on other sites
Zeddy 10 Posted September 28, 2009 http://community.bistudio.com/wiki/Translations That's what I was trying to use. None of them seem to work. Nuxil's does though. :) Share this post Link to post Share on other sites
gnarly_rider 0 Posted September 28, 2009 Thanks for asking Zeddy, I've been wondering how to do that for awhile, was trying to use Smoke1="SH_125_HE" createVehicle [(getpos this select 0), (getpos this select 1), (getpos this select 2)+ 20]; and impact the correct wheel. LMAO! Share this post Link to post Share on other sites