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ZachNCheese

Chain of Command in Editor

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I'm working on a mission where the player leads a platoon of Marines. The platoon consists of a headquarters element (PltCO, PltSgt, Corpsman) and three squads with three fireteams each.

When I tell everyone to follow the platoon leader, the organization is lost and everyone appears on my unit bar rather than the squads as a whole. How do I organize my platoon to quickly select between squads in-game?

-Zach

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I'm working on a mission where the player leads a platoon of Marines. The platoon consists of a headquarters element (PltCO, PltSgt, Corpsman) and three squads with three fireteams each.

When I tell everyone to follow the platoon leader, the organization is lost and everyone appears on my unit bar rather than the squads as a whole. How do I organize my platoon to quickly select between squads in-game?

-Zach

keep them as groups (as per your layout described), and use the High Command Module

You can use (default key ctrl+spacebar) to switch between commanding the guys in your groups, and the squads.

Note that you can link everything in such a way that you can have the squad leader element command the 3 FTs in the same way you would have the HQ element command the 3 squads.

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Note that you can link everything in such a way that you can have the squad leader element command the 3 FTs in the same way you would have the HQ element command the 3 squads.

but would that work right? i thought the fireteams would just sit there and the sgt wouldnt give orders. hed just run off.

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but would that work right? i thought the fireteams would just sit there and the sgt wouldnt give orders. hed just run off.

It depends if you are building the mission for AI or humans. For AIs, it wouldn't work properly yes, but I for once, never play with AI, only against them

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