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icebreakr

Obj. tovarna1 from A1, alpha problem?

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I'm repacking couple of A1 objects like "tovarna1.p3d".

Does anyone know how to fix this gfx glitch? Looks like alpha filter bug? I've repacked paa/pacs to new format, same shit.

tovarna1bug.jpg

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Those poly's are seperate to the floor poly's and mapped to a texture that has an alpha channel but does not have a _ca suffix.

If you wanna keep them in there for asthetic value then at least 'alpha sort' them in O2 above the floor/wall and perhaps rename to a _ca or one of the equiv. newer texture types that exhibit similar characteristics.

As most A2 buildings use the multi shader now, i'd suggest that because you there anyway you'd be best to take advantage of the oppotunity to restructure the textures/materials in that model to a 'multi' .rvmat...

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