.kju 3245 Posted September 12, 2009 gday :) i've made a tweak addon to remover Resolution LODs and mipmaps with the help of tools by T_D from ArmA II vegetation to reduce LOD switching and the ugly low res mipmaps. The result is very satisfying both in terms of more FPS and better visual quality. Now some people were asking for a 1st Res LOD only highest mipmap only. Yet it does not seem to work to have only one or below a certain number of mipmaps. So any details about mipmaps and how they potentially may work in directX would be very much appreciated. Cheers ! More details about the fail: -------------------------- I tried to remove only the last 9 or 5 mipmaps only. The results were not promising: http://www5.picfront.org/picture/8AW3bn9He5/img/0001.jpg http://www5.picfront.org/picture/Hkp1KarDtUj/img/0002.jpg http://www5.picfront.org/picture/FjkAvpSRMU/img/0003.jpg http://www5.picfront.org/picture/zq4G2wW8MQ/img/0004.jpg As I am by far no experts in this area, my assumption is that the engine is expecting a certain number of mipmaps. Or some mipmap counter needs to be reduced. Another possibility is that mipmaps are always generated down to a given resolution from the actual resolution like 1024 source => mipmaps: 512, 256, 64, 32, 16, 8, 4, 2 In addition it seems the ingame texture setting in video options make the engine not draw the highest or second highest mipmap at all. Share this post Link to post Share on other sites