sxp2high 22 Posted May 20, 2010 (edited) Is this script working at all? I just tried... I joined my dedicated, solved a task, switched back to lobby, and i had to do the same task again. Init.sqf [[ [WEST,"aaa",["aaaaaaaaaaa","aaaaaaaaaaa","aaaaaaaaaaa"],"taskMark"], [WEST,"bbb",["bbbbbbbbbbb","bbbbbbbbbbb","bbbbbbbbbbb"],"task2Mark"] ],[ ["true",["Note1","Note 1 text field"]], ["true",["Note2","Note 2 text field"]] ]] execvm "briefing.sqf"; Trigger nul=["aaa","succeeded"] call TASKMASTER_upd; nul = ["bbb","assigned"] call TASKMASTER_upd; Am i missing something? I would like to use this script for some missions. Weird... The test mission works... Edited May 20, 2010 by sxp2high Share this post Link to post Share on other sites
shuko 59 Posted May 20, 2010 Try this: nul = ["aaa","succeeded","bbb"] call TASKMASTER_upd; Share this post Link to post Share on other sites
sxp2high 22 Posted May 20, 2010 Thanks... but i get the same result. Is that really everything that has to be done? PublicVariables and checking them is done by your script? Share this post Link to post Share on other sites
Buzz_Fledderjohn 0 Posted May 20, 2010 (edited) If I place the briefing.sqf, init.sqf en description.ext in the mission folder, ArmA 2 crashes when I try to load my mission. Did you know about this, shk? Edit: I think the code in the init.sqf is at fault here... Edited May 20, 2010 by Buzz_Fledderjohn Share this post Link to post Share on other sites
Buzz_Fledderjohn 0 Posted May 23, 2010 So I found out why loading the mission crashes the game and freezes the entire PC. It was the description.ext, even though I only had an onloadmission text in it. Weird. But when I test the mission in a listen server, it only shows tsk_quala2 in the briefing screen. The "Set as current task" option isn't shown either (because it only shows one task?). Does anyone know why this happens? Current init.sqf: [[ [WEST,"tsk_village",["Neutralize all enemies in this village and destroy both weapon caches.","Sweep village & Destroy crates","Sweep village"], [WEST,"tsk_quala1",["Our UAV spotted a weapon cache in Quala 1 as well. Destroy it.","Destroy weapon cache","Destroy weapon cache"], [WEST,"tsk_quala2",["Taliban insurgents have been using this quala as a stronghold. Kill them all.","Neutralize Taliban in Quala 2","Neutralize Taliban"], [WEST,"tsk_quala3",["Enemies have been spotted in this quala. Take them out.","Neutralize Taliban in Quala 3","Neutralize Taliban"], [WEST,"tsk_rtb",["Return to base.","Return to base.","RTB"]] ],[ ["true",["Briefing","Greetings gentlemen, have a seat.<br/><br/>As you all know, you have been flown to Helmand province in light of the new Dutch-British exchange project. We are here to provide help and support to our allies, and they are doing the same for us in Uruzgan. Today your mission is as follows:<br/><br/>You, soldiers of the 11 Luchtmobiele Brigade, will assist the British Army in sweeping Helmand Valley and removing Taliban presence. While the Brits are fighting in the south, you will be deployed a few kilometers to the north.<br/><br/>You must rid the area of insurgents and destroy every weapon cache you can find. The Taliban is dug in relatively deep here and the terrain can be difficult to navigate as a result of bridges that have been blown up.<br/>Our UAV has spotted the approximate locations of the weapon caches. They have been marked on your map.<br/>Goede jacht, heren! (Good hunting, gentlemen!)"]] ]] execvm "briefing.sqf"; Share this post Link to post Share on other sites
shuko 59 Posted May 23, 2010 Missing a second ] after the first 4 tasks. Share this post Link to post Share on other sites
Buzz_Fledderjohn 0 Posted May 25, 2010 (edited) The tasks now work, but the yellow HUD text and waypoint don't. How do I fix this? I've only tested on a listen server and not a dedicated, but that shouldn't be an issue, right? Current init.sqf: [[ [WEST,"tsk_village",["Neutralize all enemies in <marker name='marker_1'>this village</marker> and destroy both weapon caches.","Sweep village & Destroy crates","Sweep village"]], [WEST,"tsk_quala1",["Our UAV spotted a weapon cache in <marker name='marker_2'>Quala 1</marker> as well. Destroy it.","Destroy weapon cache","Destroy weapon cache"]], [WEST,"tsk_quala2",["Taliban insurgents have been using <marker name='marker_3'>this quala</marker> as a stronghold. Kill them all.","Neutralize Taliban in Quala 2","Neutralize Taliban"]], [WEST,"tsk_quala3",["Enemies have been spotted <marker name='marker_4'>here.</marker> Take them out.","Neutralize Taliban in Quala 3","Neutralize Taliban"]], [WEST,"tsk_rtb",["<marker name='marker_start'>Return to base.</marker>","Return to base.","RTB"]] ],[ ["true",["Briefing","Greetings gentlemen, have a seat.<br/><br/>As you all know, you have been flown to Helmand province in light of the new Dutch-British exchange project. We are here to provide help and support to our allies, and they are doing the same for us in Uruzgan. Today your mission is as follows:<br/><br/>You, soldiers of the 11 Luchtmobiele Brigade, will assist the British Army in sweeping Helmand Valley and removing Taliban presence. While the Brits are fighting in the south, you will be deployed a few kilometers to the north.<br/><br/>You must rid the area of insurgents and destroy every weapon cache you can find. The Taliban is dug in relatively deep here and the terrain can be difficult to navigate as a result of bridges that have been blown up.<br/><br/>Our UAV has spotted the approximate locations of the weapon caches. They have been marked on your map.<br/><br/>Goede jacht, heren! (Good hunting, gentlemen!)"]] ]] execvm "briefing.sqf"; Thanks. Edited May 25, 2010 by Buzz_Fledderjohn Share this post Link to post Share on other sites
shuko 59 Posted May 26, 2010 You haven't set any task markers. Thus, it doesn't create task destinations. Share this post Link to post Share on other sites
shuko 59 Posted June 21, 2010 Instead of fixing this mess, I started from clean table. Taskmaster 2 Share this post Link to post Share on other sites