SpexNax 10 Posted September 10, 2009 hi boys, here is the scenario: I have made a mission wher two speznaz have to assasinate two officers. it is all peachy. But i would like to add anoher aspect to the mission, which is this: if and most likely when the speznaz is detected by the americans, is it then possible to make it so that all enemy units inside a trigger knows where you are? and secondly, i have boarded Razor Team into a MH-60 to handle the threat. But how do i make it so that they also know where the speznaz are? i have tried a demo mission from this site, with a quick reaction force, but it is much too complex to just copy it. all i'd like is to make it so the speznaz will get a hint, that they have been seen, and should get the hell away. i don't need all the markers and stuff in the demo mission. thanks in advance, from a die hard ofp, arma and armaII fan, but unfortunately a newbie mission maker. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 10, 2009 (1) put a trigger covering the soldiers that must fight against the spetz, activated by BLUEFOR (i suppose), several times, and name the trigger as you like (such as guard_list) (2) put a trigger covering the area to guard, activated by OPFOR, detected by BLUEFOR (i suppose too), once, and write the following in the on activation line of it : {_x reveal (thislist select 0)} foreach list guard_list Share this post Link to post Share on other sites
SpexNax 10 Posted September 10, 2009 thanks mate that helped me alot. now that part works. quick response you gave i like that. now that they know where i am, will they try to engage me at all times? i mean if i get away, will they always know my location. the reason i ask this is because if i make the trigger big enough to reach around the QRF team, then i theory they will attack me too, which is what i am after. but will everyone know where i am from that point on? no way of getting away? Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 10, 2009 You could maybe also use the hunt script from this thread. If you use razor team as the hunter they will follow and attack your squad. Share this post Link to post Share on other sites
kylania 568 Posted September 10, 2009 i have tried a demo mission from this site, with a quick reaction force, but it is much too complex to just copy it. :confused: It's 1 file you don't change, 1 line of code in init.sqf and 1 string in a trigger OnAct? I'm confused as to what you found complex about it? :) Share this post Link to post Share on other sites
SpexNax 10 Posted September 11, 2009 problem is, i cannot for the life of me figure out the scripting. are you saying i can remove the moving markers with one line of code to change? :) Share this post Link to post Share on other sites