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SpexNax

Should be simple, but isn't, maybe one of you wizards can help...

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hi boys, here is the scenario:

I have made a mission wher two speznaz have to assasinate two officers. it is all peachy. But i would like to add anoher aspect to the mission, which is this:

if and most likely when the speznaz is detected by the americans, is it then possible to make it so that all enemy units inside a trigger knows where you are? and secondly, i have boarded Razor Team into a MH-60 to handle the threat. But how do i make it so that they also know where the speznaz are? i have tried a demo mission from this site, with a quick reaction force, but it is much too complex to just copy it. all i'd like is to make it so the speznaz will get a hint, that they have been seen, and should get the hell away. i don't need all the markers and stuff in the demo mission.

thanks in advance, from a die hard ofp, arma and armaII fan, but unfortunately a newbie mission maker.

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(1) put a trigger covering the soldiers that must fight against the spetz, activated by BLUEFOR (i suppose), several times, and name the trigger as you like (such as guard_list)

(2) put a trigger covering the area to guard, activated by OPFOR, detected by BLUEFOR (i suppose too), once, and write the following in the on activation line of it :

{_x reveal (thislist select 0)} foreach list guard_list

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thanks mate that helped me alot. now that part works. quick response you gave i like that. now that they know where i am, will they try to engage me at all times? i mean if i get away, will they always know my location. the reason i ask this is because if i make the trigger big enough to reach around the QRF team, then i theory they will attack me too, which is what i am after. but will everyone know where i am from that point on? no way of getting away?

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You could maybe also use the hunt script from this thread. If you use razor team as the hunter they will follow and attack your squad.

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i have tried a demo mission from this site, with a quick reaction force, but it is much too complex to just copy it.

:confused: It's 1 file you don't change, 1 line of code in init.sqf and 1 string in a trigger OnAct? I'm confused as to what you found complex about it? :)

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problem is, i cannot for the life of me figure out the scripting. are you saying i can remove the moving markers with one line of code to change? :)

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