Raddik 10 Posted September 9, 2009 Seriously, how the eff do you do this? This was easy in other game engines, but I can't for the life of me figure this out in ARMA 2. I've searched/read other already posts and they all seem very inconclusive or have half baked ideas. I understand how to add sounds in the description.ext file, and have it working dandy on a basic level. However, I want to attach a sound to an object in the game and have it work in the environment as though the object was making the sound. So...if it does go by you, left to right, the sound pans appropriately with the proper volume change. What am I missing? Raddik Share this post Link to post Share on other sites
AgentD 10 Posted September 9, 2009 say unit/position say [sound, maxTitlesDistance,speed] Share this post Link to post Share on other sites
Raddik 10 Posted September 9, 2009 Awesomesauce. *Tips hat* Thanks. Raddik Share this post Link to post Share on other sites