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Fenrir

Attachto boats

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Hey :)

Well, the russian boats arnt very good :p 1 rubber dinghy.

So for my map, i tried to attack a mg to one using mg1 attachto pbx1.

It attaches alright, however the problem is that it sinks to the sea bed, yet still follows the boat :rolleyes:

So is there anyway of making the mg stay on the boat? Or will i have to improvise and use RHIB's with Opfor drivers etc ?

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Too easy:

Make an empty static KORD minitripod name it kord, and place in the init line:

this attachto [boat,[0,1.1,.35]]

Make your pbx and name it boat.

Make your driver

this moveindriver boat

Make your gunner

this moveingunner kord

==========================================================================================

The other option would be making an empty static KORD

this attachto [boat,[0,-5.3,-2]]; this setdir 180

Create an empty fishing boat and name it boat. Now you have a bigger boat with a mounted KORD in the back of it.

Edited by cobra4v320

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Thanks that worked perfectly ! :D (i also managed to edit it a bit to put a minitripod in the front as well :p ). By using the fishing boat as well, it looks like a perfect insurgent boat :rolleyes:

Now, second question.....how do you find the right numbers ? Trial and error,or is there a list somewhere i havnt been able to find ?

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Trial and error:

this attachto [boat,[1,2,3]]

1 = left + and right -

2 = front + and back -

3 = up + and down -

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