Fenrir 10 Posted September 5, 2009 Hey :) Well, the russian boats arnt very good :p 1 rubber dinghy. So for my map, i tried to attack a mg to one using mg1 attachto pbx1. It attaches alright, however the problem is that it sinks to the sea bed, yet still follows the boat :rolleyes: So is there anyway of making the mg stay on the boat? Or will i have to improvise and use RHIB's with Opfor drivers etc ? Share this post Link to post Share on other sites
cobra4v320 27 Posted September 5, 2009 (edited) Too easy: Make an empty static KORD minitripod name it kord, and place in the init line: this attachto [boat,[0,1.1,.35]] Make your pbx and name it boat. Make your driver this moveindriver boat Make your gunner this moveingunner kord ========================================================================================== The other option would be making an empty static KORD this attachto [boat,[0,-5.3,-2]]; this setdir 180 Create an empty fishing boat and name it boat. Now you have a bigger boat with a mounted KORD in the back of it. Edited September 5, 2009 by cobra4v320 Share this post Link to post Share on other sites
Fenrir 10 Posted September 6, 2009 Thanks that worked perfectly ! :D (i also managed to edit it a bit to put a minitripod in the front as well :p ). By using the fishing boat as well, it looks like a perfect insurgent boat :rolleyes: Now, second question.....how do you find the right numbers ? Trial and error,or is there a list somewhere i havnt been able to find ? Share this post Link to post Share on other sites
cobra4v320 27 Posted September 6, 2009 Trial and error: this attachto [boat,[1,2,3]] 1 = left + and right - 2 = front + and back - 3 = up + and down - Share this post Link to post Share on other sites
Fenrir 10 Posted September 6, 2009 Ah ok that helps :) Thanks ! :D Share this post Link to post Share on other sites