disobey 10 Posted September 5, 2009 Has anyone got a sample mission or some sample script for a an example of a simple conversation? I've been trying to get it to work, with a .bikb file but no luck so far. Is there any documentation relating to how FSMs are related to the conversation logic (are they even required?). All I want is 2 additional questions to ask a civilian on top of Weather/Targets/Location and a single response. For some reason, kbAddTopic and kbTell do not do anything when I have tried them! Have tried everything including extracting the main campaign missions and dissecting them, but there doesn't seem to be any links between the FSMs and bikb data? Share this post Link to post Share on other sites
Zagolski 10 Posted September 23, 2009 I also do not get ... How to do?? Here I have written more specifically: http://forums.bistudio.com/showthread.php?t=87066 Share this post Link to post Share on other sites
.kju 3245 Posted September 23, 2009 The SP scenarios (not warfare ones) should have the simplest conversations. Try to check these. Share this post Link to post Share on other sites
Zagolski 10 Posted September 23, 2009 I just need to know which path to sound files to prescribe .bikb file. My conversations are in the sound folder in a folder with the mission, but if I have to .bikb prescribe: class Sentences { class m01 { text = "$STR_m01"; speech [] = {"\sound\m01.ogg"}; class Arguments {}; }; }; then no sound ... Although the text is. Share this post Link to post Share on other sites
Zagolski 10 Posted September 25, 2009 No, even SP conversations contained in the addons \ dubbing.pbo Share this post Link to post Share on other sites