nuxil 2 Posted September 3, 2009 (edited) How do i check if the ingame map is loaded "active" ? can it be checked if its control is loaded "idc" ? _NR=X???? While {alive player} do { WaitUntil {!IsNull (FindDisplay _NR)}; Hint "Map Dialog is open"; WaitUntil {IsNull (FindDisplay _NR)}; Hint "Map Dialog is closed"; }; i tried with many idc's but cant get it to work on map. but if i set it to the gear dialog idd it works. :( idea anyone ? is it because RscMapControl and,or RscDisplayMainMap has access = 0? Edited September 3, 2009 by nuxil Share this post Link to post Share on other sites