plumose 219 0 Posted September 2, 2009 is there any way i can add one all two city locations in the sample2 configs class Names { class Utes_Local_LHD { name = $STR_LOCATION_KHESANH; position[] = {3352.08, 381.973}; type = "NameLocal"; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; class des { name = BLACK_COVE; position[] = {3331.45, 1785.83}; type = "NameVillage"; speech[] = {"rock"}; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; class des { name = VILLAGE; position[] = {2339.61, 4341.94}; type = "namevillage"; speech[] = {"house"}; radiusA = 100.0; radiusB = 100.0; angle = 0.0; }; }; i have added this new city to the configs & it could ent binpbo ,its ok just the two thought ?..........thanks if u can help Share this post Link to post Share on other sites
Alliexx 10 Posted September 2, 2009 Hi, Doesnt visitor have some build in that will create a .hpp file with all keypoints (insert in visitor). Or is this something else ? Alphons Share this post Link to post Share on other sites
Synide 0 Posted September 2, 2009 In Visitor, turn on the 'Panel Of Objects' dialog, View>Panel Of Objects from the menu. Press F4 (If you have the "View>Panel Of Objects" dialog open you'll see it change to "Key Points"). Left-click somewhere on your map and the Key Point dialog will open up. Fill in the details and close it. Start up Buldozer to view your island. Alt-Tab back to Visitor and do "Project>Export World" to create a new un-binarized .wrp. When Visitor exports your .wrp it will also create/populate/overwrite a <mapname>.hpp (and in this new version of V3 a names.hpp) in the same folder as the <mapname>.wrp with the appropriate "Key Points" information in it. Delete the names.hpp file, your only interested in the <mapname>.hpp. Flip back to Buldozer and alt-F4 to close it. Open your config.cpp for your island and find the 'class Names' under your world and either copy'n paste the text from <mapname>.hpp into the class Names or do a #include. Build your map. Share this post Link to post Share on other sites
plumose 219 0 Posted September 3, 2009 in visitor, turn on the 'panel of objects' dialog, view>panel of objects from the menu.Press f4 (if you have the "view>panel of objects" dialog open you'll see it change to "key points"). Left-click somewhere on your map and the key point dialog will open up. Fill in the details and close it. Start up buldozer to view your island. Alt-tab back to visitor and do "project>export world" to create a new un-binarized .wrp. When visitor exports your .wrp it will also create/populate/overwrite a <mapname>.hpp (and in this new version of v3 a names.hpp) in the same folder as the <mapname>.wrp with the appropriate "key points" information in it. Delete the names.hpp file, your only interested in the <mapname>.hpp. Flip back to buldozer and alt-f4 to close it. Open your config.cpp for your island and find the 'class names' under your world and either copy'n paste the text from <mapname>.hpp into the class names or do a #include. Build your map. thank you bud Share this post Link to post Share on other sites
beton 2 Posted September 18, 2009 I wonder if anybody has a clue about how many namevillage, namecity etc. exist and what they will display on the map or mean. Information or links are appreciated... thanks :) Share this post Link to post Share on other sites
plumose 219 0 Posted September 19, 2009 I wonder if anybody has a clue about how many namevillage, namecity etc. exist and what they will display on the map or mean. Information or links are appreciated...thanks :) just put your name in discript,that will come up in map, :)like you might want to name a city etc. Share this post Link to post Share on other sites