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plumose 219

sample2 map,configs .

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is there any way i can add one all two city locations in the sample2 configs

class Names {

class Utes_Local_LHD {

name = $STR_LOCATION_KHESANH;

position[] = {3352.08, 381.973};

type = "NameLocal";

radiusA = 100.0;

radiusB = 100.0;

angle = 0.0;

};

class des {

name = BLACK_COVE;

position[] = {3331.45, 1785.83};

type = "NameVillage";

speech[] = {"rock"};

radiusA = 100.0;

radiusB = 100.0;

angle = 0.0;

};

class des {

name = VILLAGE;

position[] = {2339.61, 4341.94};

type = "namevillage";

speech[] = {"house"};

radiusA = 100.0;

radiusB = 100.0;

angle = 0.0;

};

};

i have added this new city to the configs & it could ent binpbo ,its ok just the two thought ?..........thanks if u can help

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Hi,

Doesnt visitor have some build in that will create a .hpp file with all keypoints (insert in visitor).

Or is this something else ?

Alphons

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In Visitor, turn on the 'Panel Of Objects' dialog, View>Panel Of Objects from the menu.

Press F4 (If you have the "View>Panel Of Objects" dialog open you'll see it change to "Key Points").

Left-click somewhere on your map and the Key Point dialog will open up. Fill in the details and close it.

Start up Buldozer to view your island. Alt-Tab back to Visitor and do "Project>Export World" to create a new un-binarized .wrp.

When Visitor exports your .wrp it will also create/populate/overwrite a <mapname>.hpp (and in this new version of V3 a names.hpp) in the same folder as the <mapname>.wrp with the appropriate "Key Points" information in it. Delete the names.hpp file, your only interested in the <mapname>.hpp.

Flip back to Buldozer and alt-F4 to close it.

Open your config.cpp for your island and find the 'class Names' under your world and either copy'n paste the text from <mapname>.hpp into the class Names or do a #include.

Build your map.

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in visitor, turn on the 'panel of objects' dialog, view>panel of objects from the menu.

Press f4 (if you have the "view>panel of objects" dialog open you'll see it change to "key points").

Left-click somewhere on your map and the key point dialog will open up. Fill in the details and close it.

Start up buldozer to view your island. Alt-tab back to visitor and do "project>export world" to create a new un-binarized .wrp.

When visitor exports your .wrp it will also create/populate/overwrite a <mapname>.hpp (and in this new version of v3 a names.hpp) in the same folder as the <mapname>.wrp with the appropriate "key points" information in it. Delete the names.hpp file, your only interested in the <mapname>.hpp.

Flip back to buldozer and alt-f4 to close it.

Open your config.cpp for your island and find the 'class names' under your world and either copy'n paste the text from <mapname>.hpp into the class names or do a #include.

Build your map.

thank you bud

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I wonder if anybody has a clue about how many namevillage, namecity etc. exist and what they will display on the map or mean. Information or links are appreciated...

thanks :)

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I wonder if anybody has a clue about how many namevillage, namecity etc. exist and what they will display on the map or mean. Information or links are appreciated...

thanks :)

just put your name in discript,that will come up in map, :)like you might want to name a city etc.

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