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catintheengine

A newbie question for multiplayer editing.

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Ok, so I've tried looking around these forums a bit and on the web and I simply cannot find the answer to my question.

While I haven't played the game, I plan on getting it, and the mission editor is one of the things I'm most excited about. Is it possible to create a co-op mission for 1 - 5 players that also has friendly AI units?

For example, I want to set up a scenario where it's 40 friendly units, five of which are player controlled vs. 100 enemy AI.

I ask because I was hoping to be able to set up a few missions for some friends of mine and myself where we had AI controlled allies.

Thanks in advance for your help!

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Forgive my ignorance, I'm not really tech savvy, but why would that need an exceptionally powerful computer? I've seen games on youtube that had up to 1700 AI controlled units that seem to run fine. Granted, I'm sure that those people have pretty amazing computers that they've invested a ton of money into, but the numbers I'm talking about are no where near that.

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If you have a decent computer mate it will be fine.

I don't yet, but I plan on saving up for one. My brother is pretty decent with computers and said he'd help me figure out the cheapest way to get one set up.

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I do have another question:

Is it possible to script that a specific AI character be killed at a certain time/once they enter a certain area?

Let me clarify:

If I wanted it be a moment of calm and then all of a sudden have AI Character #5 be sniped, is that possible via scripting?

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Quite easily. Best way would probably be a trigger synched with that character.

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So, something along the lines of:

- Set the squad to go on a way point line that will enter into a trigger box.

- Once the AI character enters the trigger box, have it drop his health to zero and also have it trigger a sound effect of a gunshot.

Would that work, or am I missing anything?

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Forgive my ignorance, I'm not really tech savvy, but why would that need an exceptionally powerful computer? I've seen games on youtube that had up to 1700 AI controlled units that seem to run fine. Granted, I'm sure that those people have pretty amazing computers that they've invested a ton of money into, but the numbers I'm talking about are no where near that.

That was not multiplayer however...

Regardless, your scenario would work without a monster server or computer I think. It really depends on the mission setup I think. You can balance the load of the AI for example by creating it locally instead of on just the server. And you could keep the enemy numbers down with some creative spawning of enemy groups.

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So, something along the lines of:

- Set the squad to go on a way point line that will enter into a trigger box.

- Once the AI character enters the trigger box, have it drop his health to zero and also have it trigger a sound effect of a gunshot.

Would that work, or am I missing anything?

For your trigger make it's OnAct the following:

guy setDamage 1;

Under Effects click on Annoymous and scroll down to select:

ZoRA - AK74

Then group the trigger with the guy you wanna kill.

Once he enters it you'll hear a single gunshot, and he'll drop dead.

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Thank you everyone.

I'll probably be getting the demo in the next couple of days. I feel like a kid again, getting all excited for a game like this. lol

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