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TimeDeatH

Flying AI wont transport unload under fire.

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I have 2 MV22s that are to transport unload about 500-1000 meters outside of a town that has many enemy soldiers, and once the MV22s are fired upon they instantly leave the battle and don't unload the soldiers. I have set both of the transport unload waypoints behaviour to careless and they still leave, is there any way I can force them not to leave?

Edit: I guess noone will even attempt to answer this, because it is another bug in ArmA 2: http://dev-heaven.net/issues/show/3919#note-5

I hope BIS is working on this.

Edited by TimeDeatH

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I have come across the same issue that you have reported, im also concerned that this bug/thingy can be reproduced with arma1 too

basicly have two heli's land near each other but only the first approching heli will land directly on the lz but the second heli will just approach its Lz but just hover in mid air even when the first heli has offloaded its troops and flown away

Very annoying if you ask me

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Try putting "never fire" in the waypoint menu.

What I'd really like is for the PILOT to not be affected by fire but the GUNNERS to do their thing during a hot LZ insertion/extraction. :)

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What I'd really like is for the PILOT to not be affected by fire but the GUNNERS to do their thing during a hot LZ insertion/extraction. :)

Well, it's not really a bug but there's only one brain by vehicle, even if the crew is numerous (commander, gunner, driver etc.) : so the "pilot" part of the brain tries to help the "gunner" part of it to reach the targets. But the "attachto" command should solve this kind of trouble, shouldn't it ?

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I guess you could attachTo a few AI in the doors with M240s or something, not sure how well they'd respond though?

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Is the transport unload on an invisible H? Maybe they are trying to land at an airport when they fly off. Try putting it on an invisible H and setting their waypoint to limited.

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Is the transport unload on an invisible H? Maybe they are trying to land at an airport when they fly off. Try putting it on an invisible H and setting their waypoint to limited.

You have to remember: these are mv22s, they don't fly as fast as regular helicopters when they are in heli mode, this causes them to crash into trees, buildings, etc...For some reason when I don't have the helipad there they can land perfectly without hitting anything. If I do put the helipad there, they don't leave, but crash into crap 4/5 times. I wish BIS would fix their "Cocky Pilot Syndrome" and have them fly higher. My mission is all heli insertions, mh60s, chinooks, mi8s, mv22s, and littlebirds, the progress of the mission has been slowed down many times before by this "Cocky Pilot Syndrome".

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