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mugaben

Close on giving up on my mission!

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Ok, im getting really frustrated and need a new set of eyes to take a look at this.

My respawn works just fine on local multiplayer, and the music aswell.

But when hosting it on my teams dedicated server, respawn and music doesnt work? It says it cant find "sounds track1" and respawn just wont work. I turning into a crow.. I don't get it and cant find any mistakes! And yup, i did make a marker named "respawn_west"

I should mention that even though I added the "disabledAI=True", its not disabled when creating it on dedicated.

My description:

class Header

{

gameType=Coop;

minPlayers=1;

maxPlayers=12;

};

respawn=3;

respawndelay=5;

disabledAI = true

RespawnDialog = false; // hide spawn countdown dialog

#include "Dialogs\Common\DialogColorConstants.hpp"

#include "Dialogs\DialogColorScheme.hpp"

#include "Dialogs\Common\DialogControlClasses.hpp"

#include "Dialogs\Respawn_Dialog.hpp"

TitleParam2 = "Time Of Day:";

ValuesParam2[]=

{

5.2,

12,

19,

24,

};

TextsParam2[]=

{

"Sunrise",

"Noon",

"Sunset",

"Midnight",

};

defValueParam2 = 12;

class CfgSounds

{

// List of sounds (.ogg files without the .ogg extension)

sounds[] = {track1, track2};

// Definition for each sound

class track1

{

name = "track1"; // Name for mission editor

sound[] = {\sounds\track1.ogg, 1, 1.0};

titles[] = { };

};

};

---------- Post added at 03:48 PM ---------- Previous post was at 03:28 PM ----------

Also, if the above is correct, which im pretty sure of, what can cause the above problems then?

Edited by MugAben

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Hi Spotted that you don`t have a ; after disabledAI = true maybe that is breaking your script? You can get away with things on local multiplayer, but getting thing to work right on a dedicated server can be a nightmare.

what about #include "Dialogs\Common\DialogColorConstants.hpp" dose this lot not also need ; ?

I have lots of problems my-self also lol.

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No, not the issue. I even tried deleting everything, exept the respawn part. Still, no respawn..

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You're declaring a track2 sound, but don't have a class for track2 defined.

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Thats not it either, thanks though. As i said, i tried deleting everything in the description, exept the part i really want, which is respawn base. And got CROW. Something is not right. :(

Its like its not even loading description at all when dedicated.

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Can you post your mission somewhere we can download it and take a look at it? or email or something.

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Sure thing, but please dont publish it as it is for clan only. I might publish it later when its 100% complete. You wont be able to run it as it is outside the editor - it requires one of our own beta addons.

Pm send.

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Okay, so something is really wrong here. I tried making a whole new mission, with to players in it in chernarus.

So all thats in there is "mission.sqm" and "description.ext"

And of course, a respawn_west marker.

respawn=3;

respawndelay=5;

disabledAI=1;

Packed it, tried it and guess what.. No Disabled AI, nor respawn. :S !!!!???

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When uploading with IE, instead of firefox it worked. So it must have been some kind of transfer bug every single time.

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im getting the same thing as you.Ive created a description.ext to go with the mission.sqm and nothing else in the folder of Arma2/missions/"mission name". In the "mission name" folder is just the mission.sqm notepad and the description notepad. It wont even load up if its exported to single player just for testing. All i have in the description notepad is respawn =3; and respawndelay =2; THATS IT, Nothing else.

In the mission editor i have named the marker's > respawn_west/respawn_east etc. Nothin'. I tried the other way round west_respawn/east_respawn. I cant figure it out. Ive tried for ages.

Im guessing nobody else is having this problem at all?

Im only really testing the Arma 2 description.ext thing. with VERY basic stuff as im a noob. I ve just created something VERY simple, I have 5 USMC guys and 5 Russian guys practically just facing each other and killing each other straight away, just to test the description.ext, the test mission has 2 markers respawn_west and respawn_east, etc. I havent been getting respawns either. I wont be doing anything more complicated Multiplayer wise, until i get this VERY simple stuff to work. I found making 100 people Paradrop out of planes while 10 people rescue a doctor out in the woodlands and at the same time a war of 200 troops and civilians battling it out down the road simultaneously easier to make than getting this description.ext to work ,lol. I thought adding 2 lines of script into the Description.ext would of been far easier. :)

Edited by nyran125

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Make all units you want to spawn as playable in the editor. That should bring them back to life at your respawn marker.

Sometimes I get some weird respawn results, as in opfor spawning in blufor spawn :p

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K, i got it to work. For some friggin reason. Not sure why. But they are FINALLY respawning in mode for multiplayer, they still arent respawning in single player mode. yet anyway. So they are finally respawning now. yay. Not sure why they arent in single player mode. If you create a multiplayer game without the disable AI, wont people just join and overwrite Ai anyway?

Edited by nyran125

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Respawn doesn't exist in Singleplayer, its totally a MP thing.

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