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Ferrando

T-72 too vulnerable

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I'm playing DoW, bought a T-72 and as gunner, I get killed by a burst from BMP-2's cannon.

This can't be real. You can't pierce T-72's armor with BMP cannon. All modern wars suggest that unsopported Infantry Fighting Vehicles like BMP run like hell if they encounter tanks.

I'm running the 1.02 patch. Has anybody noticed a similar thing?

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AI is dumb and so it doesnt flee but tries to engage another amored unit even if it will be destroyed by one shot from your tank.

So it shots at you and the fast firing ammo will do damage offcourse especially as soem values in A2 are a bit off.

Yet i never had a APC kill my tank in A2 so far, at least not that i can remember

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The problem is an ovious error in the t-72 and T-90 .cfg

There is a line in this config that makes russian tanks vulnerable to HMGs to.

100 Hits with .50BMG or less with Kord are enoug to destroy it.

A BMP2/3 will take much more hits..

The russian tanks are as vulnerable as a armoured HMMV to heavy MGs and Autocannons.

the bmp3 has a value of damageResistance = 0.014030;

while the t90 has a value of damageResistance = 0.003890;

T72 shares this problem.

There is no problem with the fact that 30mm Autocannons can harm a MBT, ist just questionable to what extend.

Edited by Beagle

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The problem is an ovious error in the t-72 and T-90 .cfg

There is a line in this config that makes russian tanks vulnerable to HMGs to.

100 Hits with .50BMG or less with Kord are enoug to destroy it.

A BMP2/3 will take much more hits..

The russian tanks are as vulnerable as a armoured HMMV to heavy MGs and Autocannons.

the bmp3 has a value of damageResistance = 0.014030;

while the t90 has a value of damageResistance = 0.003890;

T72 shares this problem.

There is no problem with the fact that 30mm Autocannons can harm a MBT, ist just questionable to what extend.

Thanks!

Perhaps this has been discussed elsewhere in the forum, but is it possible to edit the relevant .cfg files and how do you go about doing it properly?

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http://forums.bistudio.com/showthread.php?t=84673 :)

Tank damage mod, fixes vulnerability to MG fire.

Oh, and Beagle: I believe the damageResistance line is to determine whether the AI will bother firing at the vehicle without specialised weapons, as opposed to an actual armour value.

That would not explain why a BMP can stand more hits from HMGs than a T90 in ArmA2 despite the facht that the BMP has much less Hitpoints. Especially not if you have a look at the M1 .cfg...where the damageresistance is even higher.

It is nearly immune to MG fire.

Edited by Beagle

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Tanks have been knocked out by auto-cannons in recent wars. In reality it was because they had damaged critical systems sucs as optics, sensors and moving parts. Of course a smattering of HE or Sabot 20mm to 30mm is gonna do some damage to any exposed systems. Since Arma doesn't replicate detailed damage, such as loss of sights, sensors or external armor/countermeasures you have to make do with pure destruction.

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Tanks have been knocked out by auto-cannons in recent wars. In reality it was because they had damaged critical systems sucs as optics, sensors and moving parts. Of course a smattering of HE or Sabot 20mm to 30mm is gonna do some damage to any exposed systems. Since Arma doesn't replicate detailed damage, such as loss of sights, sensors or external armor/countermeasures you have to make do with pure destruction.

Yes, of course auto-cannons can cause damage to tanks. But I don't think they can kill the gunner in the turret, no way. But that happens in Arma2 :(

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Yes, of course auto-cannons can cause damage to tanks. But I don't think they can kill the gunner in the turret, no way. But that happens in Arma2 :(
Just a question of the hit area...from rear all known MBTs tanks can be defeatet by 20mm or 30mm APDSF.

Armoured vehicles invcluding MBTs are not that massiv and strong as most people do believe. There are hundreds of weak spots...some are very large.

But thats not the point.

The point is that the extreme weakness of the T-72 and T-90 is a simple config error that should be ironed out as soon as possible.

It is already aknowleged in the community bugtracker.

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http://forums.bistudio.com/showthread.php?t=84673 :)

Tank damage mod, fixes vulnerability to MG fire.

Oh, and Beagle: I believe the damageResistance line is to determine whether the AI will bother firing at the vehicle without specialised weapons, as opposed to an actual armour value.

Try it for yourself. http://forums.bistudio.com/showpost.php?p=1392244&postcount=13

download that and try it out against a machinegun compared to stock t90.

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So just so I don't have to start a new topic; Since this and other bugs show up on the "community bug tracker" does BIS check that? I mean it would be a shame if all the work that has been put into the tracker went to waste. Reason I'm asking is because you said it has already been aknowleged - Did BIS aknowlege it?

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They're posting in the CIT, and explicitely told they watch it

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