Jump to content
Sign in to follow this  
mugaben

Popping up 1 target at a time

Recommended Posts

So, I'm working on a bootcamp for my team. It's allmost done, exept for a little fine tuning.

So far, I made a lot of popup targets in various places in a small village. It's a shooting range up close, while moving through the village.

I allready got a working targetrange using this.

What i need is simply one trigger at the time, which then popups 1 target. When shot, the target lays down again and rests until its awaken yet again by that 1 trigger. This, i need to do through out the whole village with about 15 targets - and about 15 triggers.

If anyone can help me on this i will be gratefull!

I'm really newbie to scripting, so step by step and go easy please.

Thanks in advance! :)

Share this post


Link to post
Share on other sites

Im not sure you understood my question or read the whole thing?

Its multiplayer, one trigger that needs to popup 1 target when activated.

Share this post


Link to post
Share on other sites

To keep all the targets down simply declare:

nopop=true;

somewhere. Then popup targets won't... pop up. Reset then using, there T1 is the name of the target:

T1 animate ["terc",0]

Share this post


Link to post
Share on other sites

Worked great! Thanks.

Now there is another issue though..

When its shot, it needs to stay down until the trigger activates it ones more. How?

Share this post


Link to post
Share on other sites

The nopop=true; should keep it down? You only need that once somewhere.

I'm confused since what you're asking should be what I just described last post?

Share this post


Link to post
Share on other sites

Thought it would get them to start down, so i assumed it didnt work. It works just perfect. Thanks alot!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×