prowler.wolf 0 Posted August 26, 2009 Has anyone changed the water color for their island in A2? If so would you be so kind as to explain how exactly. :) Share this post Link to post Share on other sites
sakura_chan 9 Posted August 26, 2009 This was done for Arma1, I'm sure it works the same way for Arma2. Open up the config file and look for the water material definitions. Share this post Link to post Share on other sites
.kju 3244 Posted August 26, 2009 tweak class Water in class CfgMaterials For details have a close look at PROPER world. Share this post Link to post Share on other sites
prowler.wolf 0 Posted August 27, 2009 Thank you, this is exactly what I am looking for :) Share this post Link to post Share on other sites
.kju 3244 Posted September 17, 2009 class CfgMaterials { class Water { ambient[] = { 0.0264, 0.03, 0.013, 0.4 }; diffuse[] = { 0.13, 0.15, 0.065, 1 }; forcedDiffuse[] = { 0.0264, 0.03, 0.013, 0 }; specular[] = { 1.5, 1.5, 1.5, 0 }; emmisive[] = { 0, 0, 0, 0 }; class Stage1 { class uvTransform { aside[] = { 0, 1, 0 }; up[] = { 1, 0, 0 }; dir[] = { 0, 0, 1 }; pos[] = { 0.3, 0.4, 0 }; }; texture = "ca\data\data\water_nofhq.paa"; uvSource = "texWaterAnim"; }; class Stage3 { texture = "ca\data\data\water2_nohq.paa"; uvSource = "none"; }; class Stage4 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; uvSource = "none"; }; class Stage5 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; uvSource = "none"; }; PixelShaderID = "Water"; VertexShaderID = "Water"; specularPower = 4; class Stage2 { texture = "CA\data\data\sea_foam_lco.paa"; uvSource = "none"; }; }; }; Share this post Link to post Share on other sites
prowler.wolf 0 Posted March 19, 2010 Sorry to dig this up but I am having a weird issue with this, the water appears exactly the way I intended in single player but when the map is being played online the water color goes back to the default green. ??? Share this post Link to post Share on other sites