Leving 10 Posted August 23, 2009 (edited) I've developed a mission in which you have to kill a General to win. However, I want to make it so that if you are detected in an area close to the General, he will run away. Is there a way that I can link triggers with waypoints to make this work? Is there, for example, a code I can enter into the Waypoint condition box to activate the waypoint if BLUEFOR are detected in a certain area? Or do I have to synch a trigger with a waypoint? I already have a waypoint for the General to get in a car and leave after a certain amount of time. Any ideas? I have looked around the forums to try and find and a post that suits my issue but have been unable to find one. Thanks, Leving. Edited August 23, 2009 by Leving Share this post Link to post Share on other sites
W0lle 1048 Posted August 23, 2009 Of course you can link (syncronize) triggers with waypoints. To do this press F5, click on the trigger and then with the left mouse button pressed draw a line from the trigger to the waypoint. Share this post Link to post Share on other sites