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wizbomb

spawning objects

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hello all! i am wondering if there is a code i can put in the intialazation to turn it into a specific object. for expamle i saw a base in armaholics class archive called cityBase04, but i cant find it in the normal editor so how do i spawn it?

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_newObjs = [getPos this, random 360, "cityBase04"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"));

Pop that in a gamelogic

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do i need a script, if so is there a different way?

---------- Post added at 04:57 PM ---------- Previous post was at 04:55 PM ----------

nvm i just did it THINK YOU SO MUCH (;

---------- Post added at 05:05 PM ---------- Previous post was at 04:57 PM ----------

wait howcome when i try other bases it says script not found ex.----------->fuelDepot_us

Edited by wizbomb

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