wizbomb 10 Posted August 22, 2009 hello all! i am wondering if there is a code i can put in the intialazation to turn it into a specific object. for expamle i saw a base in armaholics class archive called cityBase04, but i cant find it in the normal editor so how do i spawn it? Share this post Link to post Share on other sites
f2k sel 164 Posted August 22, 2009 _newObjs = [getPos this, random 360, "cityBase04"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); Pop that in a gamelogic Share this post Link to post Share on other sites
wizbomb 10 Posted August 22, 2009 (edited) do i need a script, if so is there a different way? ---------- Post added at 04:57 PM ---------- Previous post was at 04:55 PM ---------- nvm i just did it THINK YOU SO MUCH (; ---------- Post added at 05:05 PM ---------- Previous post was at 04:57 PM ---------- wait howcome when i try other bases it says script not found ex.----------->fuelDepot_us Edited August 22, 2009 by wizbomb Share this post Link to post Share on other sites
kylania 568 Posted August 22, 2009 Here's the list of "good" names to use to replace "cityBase4" in the above example: http://forums.bistudio.com/showpost.php?p=1324350&postcount=49 Share this post Link to post Share on other sites