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Mapfact Rucksacks with Faceplant Civilians

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Hello,

I've been trying to use the Mapfact Rucksack Addon V1.1 with FacePlant Civillian Pack 1.00 but the backpack model never appears. Rucksacks work with other units (e.g. BIS, DMA Eur. Res.) but I can't get the backpacks to appear with FP civs.

The init string that worked on non-FP units was:

removeallweapons this; this addweapon "MAPFACT_RUCKSACK_CLASSNAME"

(I don't have the exact rucksack classnames in front of me). However, the same init string did not work for FP Civs.

Any help would be appreciated.

Thanks!

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I guess the backpack model is in fact a secondary weapon (as law launcher) so that it can fit every soldier model thanks to the secondary weapon proxy in the p3d model.

As BI civilians can't have a secondary weapon, i guess they can't have any backpack.

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Thanks for your response. I'm a noob when it comes to underlying unit models. Would the binocular "weapon" also be classified as a secondary weapon because I believe I can equip this in addition to a primary weapon. I tried using the predefined FP Civ Militia units which are pre-configured with primary weapons but I don't recall seeing any rpg sub units which would support your secondary weapon theory.

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I will try that.

I also tried doing this last night with some units in SelectThis' STTCivil2 Addon pack Version 2 and it worked.

My reason behind trying this is to expand the number of units available for use as mercs/PMCs (in addition to the EXCELLENT Joh SF, Aardvark PMC, Rellikki's Guerillas and others). Armed FP civs look pretty good but are missing any webbing or load bearing gear.

I have no experience with the mod tools so adding additional texture or model pouches or chest rigs is a bit beyond me right now. The quick fix would be adding a backpack/rucksack to the units in question.

My inspiration for this was the BIS and Schnapsdrosel mercs in Arma. So many modern special forces are running around the real world in irregular equipment and it was cool to see it reflected in-game.

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I tried adding an rpg as a secondary weapon to the FP civs and that did not work. I copied the same init string to another (non-FP) unit in the same mission and it worked.

So I guess there is something different with the unit model as you suggested. It's a shame because the FP civs are the best looking ones that I've seen.

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I spent some time this weekend playing with the WW4 mod and discovered that there are a lot of armed civilian/irregular/merc/resistance units in there - a huge selection of units. Very impressive!

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