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Akira

N00b question

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I've got the basics down for editing. Some "init" field entries and the like.

Now I have this question:

How do you have waypoints that change?

Example: In the briefing have waypoints that look all nice and easy. But of course when something happens or goes wrong (which I will make sure it does), the mission changes and the waypoints change too.

Is this scripted or can it be handled by triggers? Any help would be appreciated.

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Well you can do it with triggers, for example by putting "tankdead" in a waypoint's condition field and putting tankdead=true in a trigger's onactivation field.

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If you use the link to another thread, you will find two

ways of changing waypoints. One suggestion by intruder,

and another one by myself  smile.gif

http://www.flashpoint1985.com/cgi-bin....;t=8943

hope this helps

Damage: no offense, but what you wanna tell him?

He asked for changing waypoints, not how to use trigger's

condition fields.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 21 2002,20:23)</td></tr><tr><td id="QUOTE">If you use the link to another thread, you will find two

ways of changing waypoints. One suggestion by intruder,

and another one by myself  smile.gif

http://www.flashpoint1985.com/cgi-bin....;t=8943

hope this helps

Damage: no offense, but what you wanna tell him?

He asked for changing waypoints, not how to use trigger's

condition fields.<span id='postcolor'>

hehe...thanks

Oh thats just Damage...no one knows what he goes on about...

hehehe biggrin.gif

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OK the answer is also posted, where you been asking it wink.gif

I found the question, before i've seen your link to it biggrin.gif

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