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MagicDerek

Giant trigger+Sound

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Hopefully there is a simple answer to this. I had a search around the forum using any tags that I thought would trigger a response but couldnt really seem to find anything that was meeting my needs. Basically I have a giant trigger covering the whole of the main Chernarus airport. I have set it up as a Russian Airbase and am plannning a mission involving an attack taking place on it.

The mission is a 3 player coop mission that I am creating for myself and a couple of friends. The problem I have however is that due to the large size of the trigger and given that the sound source is located at the centre of the trigger, you are unable to hear the alarm unless relatively close to the middle of the trigger.

Is there anyway to increase the radius of the sound so it can be heard from anyone in the trigger area even if it is a very large trigger instead of just fading in and out based on the distance between the middle of the trigger. The mission is set during night time and I would like to use the activation of the trigger and hence the playing of the sound to trigger some more units being spawned (to simulate guards waking up rushing to defend etc).

Edited by MagicDerek

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There is possibly a more elegant solution, but what I did was add in the activation line of the trigger a public variable eg alarm = true;

Then create additional triggers that check just for that variable's condition to be true with the same sound effect. Place these extra triggers over buildings or guard towers to give a better sense of where the loud speakers are.

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