Softt 10 Posted August 10, 2009 Is there any way to get color into the missions i make in the 3d editor? Everything i make in there is almost black and white looking. thnx in advance Share this post Link to post Share on other sites
wizbomb 10 Posted August 11, 2009 sometimes it happens to me, sometimes it doesent, lol idk stick with the 2d editor its esier Share this post Link to post Share on other sites
kylania 568 Posted August 11, 2009 Welcome to incomplete and unreleased alpha software. :) The 3D editor isn't public ready, use it for placing compositions if you'd like, but little else. Share this post Link to post Share on other sites
wizbomb 10 Posted August 11, 2009 hey hocome when i try to load a map i did on the 2d editor it wont let me? Share this post Link to post Share on other sites
kylania 568 Posted August 11, 2009 (edited) The 3D editor and the 2D editor use totally different file structures, they are not compatible. Well, to be fair you can place items where you put them in the 3D editor by using the script mission.sqf. Or use the data in that to manually recreate placement via the mission.sqm. But it's not as easy as just Load Map or anything. Edited August 11, 2009 by kylania Share this post Link to post Share on other sites
kylania 568 Posted August 13, 2009 I was asked how to transfer items from 3D editor to the 2D editor, so here's a really rough method of doing so. Note that this isn't easy, it's not quick and it's not perfect. :) You're usually better off just making it in the 2D editor first. So, here we have a solder and a bar gate in the 3D editor's 2D mode, looks perfect doesn't it?: In game it looks like this: Yuck! So we hop into the 3D editor to place it. In 3D mode we move it all nice and pretty and get this: Looking good! We'll save that and take a look at the code for the two mission in my next post. :) (silly 5 image limit) Share this post Link to post Share on other sites
kylania 568 Posted August 13, 2009 First in the 3D mission's mission.sqf file we'll find the code that makes the bar gate, as shown here: Then we'll find the code in the 2D mission's mission.sqm as shown here: The thing to note is that the coordinates for the two files types are different. So we'll copy the 3D codes and transfer them to 2D format. From 3588.6072, 3780.9563, 1.97..blah to 3588.6072, 19.0734, 3780.9563 We also need to change it's setDir of -209 to an Azimuth of 151 (360 - 209). Plugging that into into the mission.sqm and you get the gate pretty close to where you want it and aimed the right direction. Just push it back a bit in the 2D editor (to the right side of the road) and you end up with this: Which ends up in game looking like this: So there ya go, messy, long, annoying, but kinda works. :) Hope that helps. Share this post Link to post Share on other sites
wizbomb 10 Posted August 14, 2009 wow that is hard lol Share this post Link to post Share on other sites
Schilly 10 Posted August 14, 2009 That is the ridiculously long way of doing that... Use the search func on the forums, there is a ongoing post of which I do not have a link for atm, that explains an easier way to import things from the 3d Editor to the regular one... Although like someone else said, its for compositions only at this stage. Share this post Link to post Share on other sites
kylania 568 Posted August 14, 2009 Although like someone else said, its for compositions only at this stage. Correct, compositions can work just fine. Objects don't. That was the question. :) Share this post Link to post Share on other sites