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MattyDienhoff

I need some help with some config work

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There are two things that trouble me at the moment, and I'm hoping someone can help me:

1. I want to use this ZIL truck pack in a coop mission I play all the time, but there's a pretty bad bug in those trucks' config. Whenever a truck is mentioned in radio speech (for example "12 O CLOCK, TRUCK, 200"), an error box reading "No entry 'config.cpp/CfgVoice/Words.ural'." appears. I'm guessing because the config refers to a non-existent radio message describing the vehicle. Having error messages like that pop up in the middle of combat is unacceptable, so I just don't use them at all, but I'd like to. I emailed the author about it a month or so ago, and he replied that he's not interested in modding anymore and won't fix the issue. It seems to me that it should be fairly simple to fix, just a matter of getting it to refer to the right sound (whatever that might be). The problem is I know next to nothing about configs and looking in one just about gives me a headache, so if anyone could give me any pointers I'd be much obliged.

2. The Mapfact Weapon Pack is, in its current state, a mod in and of itself (with a rather messy install process). I want to be able to use it as a simple pack that can be used with other large mods (such as FDF or FFUR) with no issues, and I don't care if certain features (such as the ability to detach suppressors) have to be sacrificed in the process. The problem is, assuming that this is even possible, it would, no doubt, involve a lot of config editing, which is completely beyond me.

Help, please? :(

Edited by MattyDienhoff

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Ok Matty,

The most I can do right now,is tell you how to sort the first problem.

But you'll still have to do it yourself.In fact,I'd recommend you do it yourself.

The editing you need to do in this case is minimal.

In the config,scroll to the CfgVehicles section and look for the line;

namesound="Ural";

In this case,change whatever's in there to;

namesound="Truck";

When you're done just PBO and try it out.

As for the second one,well,that's a different story.I suspect even

if you just wanted to use the weapons as stand alone addons,it would

still be a lot of work.Although I haven't actually used the pack myself.

So I'm unfamiliar with the layout.

:)

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