BF2_Trooper 0 Posted August 10, 2009 There are some really annoying bugs in RAZOR TWO when playing in COOP that just makes that makes using the Huey as a transport totally not worth it!! There's one in which AI team members will just refuse to board the chopper. It seems that AIs tend to want to sit at a specific spot, and when a human team member takes that seat the AI will refuse to get in. And this bug is usually followed by another which involves one of the chopper pilots disembarking for some odd reason. I've also noticed that my fellow human players complaing of "lagging out" while in the Huey, thus causing them to die when they disembark. Anyone else noticing these bugs? Share this post Link to post Share on other sites
nominesine 0 Posted August 10, 2009 Bug 1: Always make sure the AI board first. Or order them to board in specific positions, one by one. Bug 2: Yes, I've noticed this too (but only in the Manhattan mission). I haven't died yet. But on numerous occasions I've arrived at the scene and heard my (human) team mates talk of a fire fight without being able to see one myself. It just isn't there on my computer. Worst case of desynch/locality problems I've ever seen in the game. In any game for that matter. Same thing can happen if you board any vehicle. Not just an AI controlled helicopter. Happens with the LAV as well. Solution: Walk. Remember to take a leave of absence from work before you commence playing. It may take a while to finish the mission without transport ;) Share this post Link to post Share on other sites
BF2_Trooper 0 Posted August 10, 2009 Bug 2: Yes, I've noticed this too (but only in the Manhattan mission). I haven't died yet. But on numerous occasions I've arrived at the scene and heard my (human) team mates talk of a fire fight without being able to see one myself. It just isn't there on my computer. Worst case of desynch/locality problems I've ever seen in the game. In any game for that matter. Same thing can happen if you board any vehicle. Not just an AI controlled helicopter. Happens with the LAV as well. Solution: Walk. Remember to take a leave of absence from work before you commence playing. It may take a while to finish the mission without transport ;) Yeah, I might have to think about walking to objectives from now on in COOP campaign. Does this also depend on the number of players in the campaign? I have not notice any such bugs when it's just me and one other person playing the campaign. Share this post Link to post Share on other sites