katdogfizzow 13 Posted August 9, 2009 Before patch, 1.03? A few days ago, 3 Satchels took down the 6 silos at the factory. It was a thing of beauty. Today, 15 Satchels do not take down same "House" Nor do 8 hellfires missles and 20 rockets combined.... hmmmmm.....any ideas? But everything else seems to blow up fine, .ie. water towers, other small buildings, gas pumps, etc... Share this post Link to post Share on other sites
Magel282 10 Posted August 14, 2009 hell-oooooo Well then the patch must be the problem. hell-oooooo :j: Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted August 14, 2009 Is that how you play this game? Share this post Link to post Share on other sites
katdogfizzow 13 Posted August 16, 2009 Is that how you play this game? I thought yelling into a canyon was funny... Yeah, by blowing sh*t up. It WAS pretty sick. Now it doesnt work Thought maybe someone would know a fix. thank so much for the written response... Instead of hell-oo I shouldve went with "Can I get any response? A verbal response? Ill give you $10 for a verbal response!" -- Larry David ---------- Post added at 02:30 PM ---------- Previous post was at 02:27 PM ---------- Well then the patch must be the problem. hell-oooooo :j: I do deserve that..lmao...just reporting the problem to the empty canyon, sir... Share this post Link to post Share on other sites
katdogfizzow 13 Posted August 16, 2009 Issue solved. I placed a trigger setDamage that does the trick Hope this helps anyone else trying to destroy the silos. thanks to Decap. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted August 17, 2009 Glad you found the problem and now they can add it in a future patch.;) I was only wondering if your making missions or just "blowing shit up" in the editor. Share this post Link to post Share on other sites
katdogfizzow 13 Posted August 17, 2009 Glad you found the problem and now they can add it in a future patch.;)I was only wondering if your making missions or just "blowing shit up" in the editor. Oh, I see...Ive made a bunch of misions. Blowing up giant silos was the climax of one... Also of note: I found if you have enemy men on the silos, you need to do a delete each man command trigger upon explosion, or they float for 10-15 seconds in mid air. :eek: Share this post Link to post Share on other sites