merlin 17 Posted August 7, 2009 I'm using a setpos script as a workaround for the non-functioning ladders of the hotel in chernagorsk, using the 'elevator' (flagpole inside by the elevator and flagpole on the roof that the player can teleport to and from) i'm using Weasel's setpos script _dir = random 359; player SetPos [(getPos teleportDestination select 0)-1*sin(_dir),(getPos teleportDestination select 1)-1*cos(_dir)]; exit; the script teleports me, however it teleports me to where the roof flag is, but at ground level. i think the scripting that moves the player away from the flagpole is responsible for this, could anyone help me out here, or if there is like a buildingpos command that i can use to get around the flagpole method. thanks! the roof is 39m up if thats any help Share this post Link to post Share on other sites
f2k sel 164 Posted August 7, 2009 I think you forgot the height element, try this but you mave have to tweak the height as I haven't tested it. player SetPos [(getPos teleportDestination select 0)-1*sin(_dir),(getPos teleportDestination select 1)-1*cos(_dir),(getPos teleportDestination select 2)+39]; Share this post Link to post Share on other sites
merlin 17 Posted August 7, 2009 worked perfectly, thanks for the quick reply! Share this post Link to post Share on other sites