TBCVAMP 10 Posted August 1, 2009 I have gave it a shot and setdammage 1 on buildings like this exp: [object 17256] setdammage 1 in the Trigger Activation What am I doing wrong? Share this post Link to post Share on other sites
Ghost 40 Posted August 1, 2009 I have gave it a shot and setdammage 1 on buildings like this exp: [object 17256] setdammage 1 in the Trigger Activation What am I doing wrong? create a gamelogic right over the building name it lgman for this example then in the trigger or script have (position glman nearestObject 17256) setDamage 1; Share this post Link to post Share on other sites
TBCVAMP 10 Posted August 1, 2009 ok did this here is the building http://img6.imageshack.us/img6/2296/arma22009080116345685.jpg Set up Gamelogic http://img12.imageshack.us/img12/1359/arma22009080116352247.jpg http://img38.imageshack.us/img38/3055/arma22009080116352747.jpg Set Trigger http://img38.imageshack.us/img38/7664/arma22009080116372415.jpg http://img21.imageshack.us/img21/5526/arma22009080116373038.jpg Still Up??? No damage http://img12.imageshack.us/img12/3931/arma22009080116374805.jpg Share this post Link to post Share on other sites
Ghost 40 Posted August 1, 2009 from your pictures i see you used a location gl, try just a standard objects/Game Logic. Also your trigger is set to activate when opfor are present and you the player are blufor it appears or maybe im wrong. Plus you named your gl "lgman" and used glman in your trigger. Share this post Link to post Share on other sites
TBCVAMP 10 Posted August 1, 2009 (edited) ok I put Game Logic as objects/Game Logic Made shure the trigger was set for Blufor Present still no Damage ps By the way thx for helpn I am tryn but it just is not working. Do i need to write a sqs for this? or do you think it sould work like this? Edited August 1, 2009 by TBCVAMP Share this post Link to post Share on other sites
Ghost 40 Posted August 1, 2009 (edited) ok I put Game Logic as objects/Game LogicMade shure the trigger was set for Blufor Present still no Damage ps By the way thx for helpn I am tryn but it just is not working. Do i need to write a sqs for this? or do you think it sould work like this? You do not need a script. make sure your gl name and name used in trigger are the same. tried myself worked fine, make sure id of building is for that building. Edited August 1, 2009 by Ghost Share this post Link to post Share on other sites
TBCVAMP 10 Posted August 1, 2009 LOL omg thx I think the paint Cips as a kid in the 70 are kickn in lol U tha man! Share this post Link to post Share on other sites
kylania 568 Posted August 1, 2009 hehe, I tried this: {_x setDamage 1} foreach nearestObjects [glBomb, ["House", 100]]; and umm... the universe exploded and than ArmA II crashed. Such fun though! Share this post Link to post Share on other sites
f2k sel 164 Posted August 1, 2009 hehe, I tried this:{_x setDamage 1} foreach nearestObjects [glBomb, ["House", 100]]; and umm... the universe exploded and than ArmA II crashed. Such fun though! You can reduce the effect try 20 instead of 100 or less for a single building. Share this post Link to post Share on other sites
kylania 568 Posted August 1, 2009 One of my unit is playing around with an "you're getting shelled idea" and I think we might use this to add some drama to the situation. I admit that simultaneously blowing up every building in the town might not have been the wisest idea. ;) Share this post Link to post Share on other sites
manzilla 2 Posted August 1, 2009 One of my unit is playing around with an "you're getting shelled idea" and I think we might use this to add some drama to the situation. I admit that simultaneously blowing up every building in the town might not have been the wisest idea. ;) hehe :coop: Share this post Link to post Share on other sites