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TBCVAMP

Why Can't this work in Arma 2?

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I have gave it a shot and setdammage 1 on buildings like this exp: [object 17256] setdammage 1

in the Trigger Activation

What am I doing wrong?

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I have gave it a shot and setdammage 1 on buildings like this exp: [object 17256] setdammage 1

in the Trigger Activation

What am I doing wrong?

create a gamelogic right over the building name it lgman for this example

then in the trigger or script have

(position glman nearestObject 17256) setDamage 1;

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from your pictures i see you used a location gl, try just a standard objects/Game Logic. Also your trigger is set to activate when opfor are present and you the player are blufor it appears or maybe im wrong. Plus you named your gl "lgman" and used glman in your trigger.

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ok I put Game Logic as objects/Game Logic

Made shure the trigger was set for Blufor Present

still no Damage

ps By the way thx for helpn I am tryn but it just is not working. Do i need to write a sqs for this? or do you think it sould work like this?

Edited by TBCVAMP

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ok I put Game Logic as objects/Game Logic

Made shure the trigger was set for Blufor Present

still no Damage

ps By the way thx for helpn I am tryn but it just is not working. Do i need to write a sqs for this? or do you think it sould work like this?

You do not need a script. make sure your gl name and name used in trigger are the same. tried myself worked fine, make sure id of building is for that building.

Edited by Ghost

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LOL omg thx I think the paint Cips as a kid in the 70 are kickn in lol

U tha man!

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hehe, I tried this:

{_x setDamage 1} foreach nearestObjects [glBomb, ["House", 100]];

and umm... the universe exploded and than ArmA II crashed. Such fun though!

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hehe, I tried this:

{_x setDamage 1} foreach nearestObjects [glBomb, ["House", 100]];

and umm... the universe exploded and than ArmA II crashed. Such fun though!

You can reduce the effect try 20 instead of 100 or less for a single building.

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One of my unit is playing around with an "you're getting shelled idea" and I think we might use this to add some drama to the situation. I admit that simultaneously blowing up every building in the town might not have been the wisest idea. ;)

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One of my unit is playing around with an "you're getting shelled idea" and I think we might use this to add some drama to the situation. I admit that simultaneously blowing up every building in the town might not have been the wisest idea. ;)

hehe :coop:

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