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My friend pointed out theres little threat assesment in arma2, as in 5 men will not run from 5 tanks. I have an idea for a script to sort this but written in c# for another engine i was testing, firstly will this affect missions alot prebuilt and will it be fesable to transfer the script from c# to arma2

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this allowFleeing 1

0 means fearless, 1 means always fleeing. Fractions are acceptable. Close enough for government work, I reckon. That being said, I'm almost certain I've seen the enemy run away, at least with the surrender mod active, without needing that code.

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For a group, put this to the groups leaders init field

{_x AllowFleeing numberhere} foreach units groupleadername

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