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Tinker

Briefing screen

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remove that task from your briefing file and put it in a trigger or script file that is actiavted when it is needed. Other option would be to put it in an if/then statement.

if (objcomplete) then {your task code};

now you just define the objcomplete in your init.sqf like

objcomplete=false; publicvariable "objcomplete";

so once the condition is right have a trigger with onactivation of

objcomplete=true; publicvariable "objcomplete"; and your task code or script to run your task code

having the if/then statement will keep the code in {}; from activating until the () code is true. This is great for respawn so you dont lose the status of your task.

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Hi, tasks is not the issue. Being able to see the green allies and vehicles and so on the map before the mission starts is. :confused: Would like to not see any of them until into the mission.

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wow. I totally messed that one up. I do not believe you can adjust that besides changing the difficulty setting.

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Is that on dedi or just in editor's preview?

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On my own local pc testing through MP, after export to MP.

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move the player away from the camp about 100 - 200 m or place him behind a nearby building..

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Start the player somewhere else, than teleport them to the starting point at the beginning?

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