Tinker 10 Posted July 30, 2009 Before mission begins, all my briefing screens looks similar like this: http://i131.photobucket.com/albums/p292/9MS-Admin/tsk_0.jpg Is there any way to not show the allies before mission begins? Share this post Link to post Share on other sites
Ghost 40 Posted July 30, 2009 remove that task from your briefing file and put it in a trigger or script file that is actiavted when it is needed. Other option would be to put it in an if/then statement. if (objcomplete) then {your task code}; now you just define the objcomplete in your init.sqf like objcomplete=false; publicvariable "objcomplete"; so once the condition is right have a trigger with onactivation of objcomplete=true; publicvariable "objcomplete"; and your task code or script to run your task code having the if/then statement will keep the code in {}; from activating until the () code is true. This is great for respawn so you dont lose the status of your task. Share this post Link to post Share on other sites
Tinker 10 Posted July 30, 2009 Hi, tasks is not the issue. Being able to see the green allies and vehicles and so on the map before the mission starts is. :confused: Would like to not see any of them until into the mission. Share this post Link to post Share on other sites
Ghost 40 Posted July 30, 2009 wow. I totally messed that one up. I do not believe you can adjust that besides changing the difficulty setting. Share this post Link to post Share on other sites
shuko 59 Posted July 30, 2009 Is that on dedi or just in editor's preview? Share this post Link to post Share on other sites
Tinker 10 Posted July 30, 2009 On my own local pc testing through MP, after export to MP. Share this post Link to post Share on other sites
Junker 0 Posted July 30, 2009 move the player away from the camp about 100 - 200 m or place him behind a nearby building.. Share this post Link to post Share on other sites
kylania 568 Posted July 30, 2009 Start the player somewhere else, than teleport them to the starting point at the beginning? Share this post Link to post Share on other sites
Tinker 10 Posted July 30, 2009 http://i131.photobucket.com/albums/p292/9MS-Admin/allies.jpg There is no player. 9 playable units in 3 teams, ai disabled. Again not a big issue, but each mission with allies seem to show them all on the briefing screen before the game starts. Share this post Link to post Share on other sites