RaZoR X 1 Posted July 29, 2009 (edited) If you are interested in BETA testing my Warhammer 40k Titans please go here... http://s1.zetaboards.com/OFPWH40K/topic/2013036/1/ Edited August 23, 2009 by RaZoR X Share this post Link to post Share on other sites
RaZoR X 1 Posted July 30, 2009 (edited) Fixed :) Edited August 23, 2009 by RaZoR X Share this post Link to post Share on other sites
Sennacherib 0 Posted July 30, 2009 for the crew, you must add something like that: gunnerAction="ManActT72Gunnerout"; gunnerInAction="ManActM1A1Gunner"; driverAction="ManActBMPDriverOut"; driverInAction="ManActT72Driver"; commanderAction="ManActT55commanderOut"; commanderInAction="ManActM1A1Commander"; (of course, with the name of your proxies) and these lines: hasCommander=1; hasdriver=1; hasgunner=1; remove driverisgunner for the armor damages: armor=950; armorStrutural=4.5; class HitTurret {armor=1;material=51;name=turret;passThrough=1;}; class HitGun {armor=1;material=53;name=gun;passThrough=1;}; class Hitengine {armor=1;material=58;name=engine;passThrough=1;}; class HitHull {armor=1;material=50;name=hull;passThrough=1;}; class HitLtrack {armor=0.5;material=55;name=pasL;passThrough=1;}; class HitRtrack {armor=0.5;material=55;name=pasP;passThrough=1;}; armorHull=1.7; armorTurret=1.200000; armorGun=1.300000; armorEngine=1.000000; armorLights=0.200000; armorTracks=0.50000; in each lods (not geo, and firegeo): select the parts of your vehicle (gun, hull, turret) and add these names to the parts and in face properties (at the bottom of the window) add the right number (put in bold above) i hope, you will be able to understand, I tried to be as clear as possible.(i'm tired) :p Share this post Link to post Share on other sites
RaZoR X 1 Posted July 31, 2009 (edited) Thanks D@nte :) Edited August 7, 2009 by RaZoR X Share this post Link to post Share on other sites
RaZoR X 1 Posted August 23, 2009 most of my Titans are 80% complete (sorry about the weak textures want to get these guys working first) but I've really hit a brickwall making these guys walk. is there anybody out there that can help me out or point me to some kind of tutorial. anyhelp would be great. Share this post Link to post Share on other sites
Macser_old 0 Posted August 23, 2009 You could try the method used for the WH40K dreadnought.It would've been configged and animated as a "man" class I believe. Pros:You can make the animation far more believable. Cons:When the unit is hit it emits blood. So have a look at how they did it. The other method,I'm not familiar with.But it probably involves configged animations.Which would probably look fairly "stiff" in action. :) Share this post Link to post Share on other sites