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RaZoR X

WARHAMMER 40K Titans

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Fixed :)

Edited by RaZoR X

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for the crew, you must add something like that:

gunnerAction="ManActT72Gunnerout";

gunnerInAction="ManActM1A1Gunner";

driverAction="ManActBMPDriverOut";

driverInAction="ManActT72Driver";

commanderAction="ManActT55commanderOut";

commanderInAction="ManActM1A1Commander";

(of course, with the name of your proxies)

and these lines:

hasCommander=1;

hasdriver=1;

hasgunner=1;

remove driverisgunner

for the armor damages:

armor=950;

armorStrutural=4.5;

class HitTurret {armor=1;material=51;name=turret;passThrough=1;};

class HitGun {armor=1;material=53;name=gun;passThrough=1;};

class Hitengine {armor=1;material=58;name=engine;passThrough=1;};

class HitHull {armor=1;material=50;name=hull;passThrough=1;};

class HitLtrack {armor=0.5;material=55;name=pasL;passThrough=1;};

class HitRtrack {armor=0.5;material=55;name=pasP;passThrough=1;};

armorHull=1.7;

armorTurret=1.200000;

armorGun=1.300000;

armorEngine=1.000000;

armorLights=0.200000;

armorTracks=0.50000;

in each lods (not geo, and firegeo): select the parts of your vehicle (gun, hull, turret) and add these names to the parts and in face properties (at the bottom of the window) add the right number (put in bold above)

i hope, you will be able to understand, I tried to be as clear as possible.(i'm tired) :p

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Thanks D@nte :)

Edited by RaZoR X

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most of my Titans are 80% complete (sorry about the weak textures want to get these guys working first)

fist.jpg

but I've really hit a brickwall making these guys walk.

is there anybody out there that can help me out or point me to some kind of tutorial.

anyhelp would be great.

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You could try the method used for the WH40K dreadnought.It would've

been configged and animated as a "man" class I believe.

Pros:You can make the animation far more believable.

Cons:When the unit is hit it emits blood.

So have a look at how they did it.

The other method,I'm not familiar with.But it probably involves

configged animations.Which would probably look fairly "stiff" in

action.

:)

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