Gaffa 0 Posted July 29, 2009 Hi, I seem to be having trouble hiding markers in the mission briefing screen and ingame. I'm using the Urban Patrol Script, with enemies that I spawn into the mission later on. The first objective I have placed units in the mission editor but for the objectives thereafter they get spawned in via scripts + triggers. The problem I'm having is that all the markers that are going to be used for the UPS and spawning units are showing in the mission briefing and ingame. The markers for the first objective disappear once UPS has kicked in, but the others remain on show. In my init.sqf I'm using the following code that Kronzky has suggested but I'm having no luck... "p6" setMarkerPos [-(getMarkerPos "p6" select 0),-(getMarkerPos "p6" select 1)]; "p5" setMarkerPos [-(getMarkerPos "p5" select 0),-(getMarkerPos "p5" select 1)]; "p4" setMarkerPos [-(getMarkerPos "p4" select 0),-(getMarkerPos "p4" select 1)]; "p3" setMarkerPos [-(getMarkerPos "p3" select 0),-(getMarkerPos "p3" select 1)]; "p2" setMarkerPos [-(getMarkerPos "p2" select 0),-(getMarkerPos "p2" select 1)]; "p1" setMarkerPos [-(getMarkerPos "p1" select 0),-(getMarkerPos "p1" select 1)]; "pp4" setMarkerPos [-(getMarkerPos "pp4" select 0),-(getMarkerPos "pp4" select 1)]; "pp3" setMarkerPos [-(getMarkerPos "pp3" select 0),-(getMarkerPos "pp3" select 1)]; "pp2" setMarkerPos [-(getMarkerPos "pp2" select 0),-(getMarkerPos "pp2" select 1)]; "pp1" setMarkerPos [-(getMarkerPos "pp1" select 0),-(getMarkerPos "pp1" select 1)]; "ppp4" setMarkerPos [-(getMarkerPos "ppp4" select 0),-(getMarkerPos "ppp4" select 1)]; "ppp3" setMarkerPos [-(getMarkerPos "ppp3" select 0),-(getMarkerPos "ppp3" select 1)]; "ppp2" setMarkerPos [-(getMarkerPos "ppp2" select 0),-(getMarkerPos "ppp2" select 1)]; "ppp1" setMarkerPos [-(getMarkerPos "ppp1" select 0),-(getMarkerPos "ppp1" select 1)]; "pppp3" setMarkerPos [-(getMarkerPos "pppp3" select 0),-(getMarkerPos "pppp3" select 1)]; "pppp2" setMarkerPos [-(getMarkerPos "pppp2" select 0),-(getMarkerPos "pppp2" select 1)]; "pppp1" setMarkerPos [-(getMarkerPos "pppp1" select 0),-(getMarkerPos "pppp1" select 1)]; "ppppp9" setMarkerPos [-(getMarkerPos "ppppp9" select 0),-(getMarkerPos "ppppp9" select 1)]; "ppppp8" setMarkerPos [-(getMarkerPos "ppppp8" select 0),-(getMarkerPos "ppppp8" select 1)]; "ppppp7" setMarkerPos [-(getMarkerPos "ppppp7" select 0),-(getMarkerPos "ppppp7" select 1)]; "ppppp6" setMarkerPos [-(getMarkerPos "ppppp6" select 0),-(getMarkerPos "ppppp6" select 1)]; "ppppp5" setMarkerPos [-(getMarkerPos "ppppp5" select 0),-(getMarkerPos "ppppp5" select 1)]; "ppppp4" setMarkerPos [-(getMarkerPos "ppppp4" select 0),-(getMarkerPos "ppppp4" select 1)]; "ppppp3" setMarkerPos [-(getMarkerPos "ppppp3" select 0),-(getMarkerPos "ppppp3" select 1)]; "ppppp2" setMarkerPos [-(getMarkerPos "ppppp2" select 0),-(getMarkerPos "ppppp2" select 1)]; "ppppp1" setMarkerPos [-(getMarkerPos "ppppp1" select 0),-(getMarkerPos "ppppp1" select 1)]; Now the markers "p6" setMarkerPos [-(getMarkerPos "p6" select 0),-(getMarkerPos "p6" select 1)]; "p5" setMarkerPos [-(getMarkerPos "p5" select 0),-(getMarkerPos "p5" select 1)]; "p4" setMarkerPos [-(getMarkerPos "p4" select 0),-(getMarkerPos "p4" select 1)]; "p3" setMarkerPos [-(getMarkerPos "p3" select 0),-(getMarkerPos "p3" select 1)]; "p2" setMarkerPos [-(getMarkerPos "p2" select 0),-(getMarkerPos "p2" select 1)]; "p1" setMarkerPos [-(getMarkerPos "p1" select 0),-(getMarkerPos "p1" select 1)]; Are the first objective. They show at start up but disappear once UPS starts, however all the other markers wont hide :confused: Any help appreciated, thanks Share this post Link to post Share on other sites
Rohrkrepierer 10 Posted July 29, 2009 with "markername" setMarkerAlpha 0 all markers are not visible. Share this post Link to post Share on other sites
Gaffa 0 Posted July 29, 2009 Ah dammit, I always miss the smallest of things...... Thanks matey! :) Share this post Link to post Share on other sites
shuko 59 Posted July 30, 2009 Put that in an object like game logic's init instead of init.sqf and it will be ran sooner. Share this post Link to post Share on other sites
JDog 11 Posted July 30, 2009 setMarkerAlpha isn't doing anything for me when placed in the init file :( still shows in briefing and thru the whole mission. will try the game logic approach. ---------- Post added at 07:47 PM ---------- Previous post was at 07:31 PM ---------- That worked, nothin in the briefing either :) Share this post Link to post Share on other sites
Rohrkrepierer 10 Posted July 30, 2009 thats good. :) i have a scriped with setmarkeralpha calling from the init. Share this post Link to post Share on other sites