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datter

A 6GB to 8GB Experiment

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I've been running my system (specs in sig) with 6GB since installing Win7 RTM recently. I had a 6GB mix of OCZ Reaper 8500 DDR2 and 9200 DDR2 running at 857mhz, 4-3-3-5-2T and it's been perfectly fine. Always one to screw around however, I also have a 4GB kit of G.Skill Pi Black 6400 here as well so on a whim I pulled the 2GB of OCZ 9200 and plunked the 4GB of G.Skill in it's place alongside the 4GB of OCZ 8500. Wow, that sounds confusing.

The point being I went from a 6GB mix of OCZ 8500 and 9200 @ 857mhz (4-3-3-5) to an 8GB mix of OCZ 8500 and G.Skill 6400 @857 (4-3-3-5). There is of course little point to this performance wise, but I had it kicking around so why not.

The new 8GB set up works perfectly well and seems stable, but I did notice an oddity with ArmA2 (of course). With 6GB I ran with the -world empty, -nosplash and -maxmen 2047 switches with no problem. With 8GB my textures appeared all blocky for whatever reason. The game ran smooth, but trees and grass looked like solid, blocky objects. The fix for this (as mentioned elsewhere around here) was to add the -winxp switch to the shortcut. After doing that ArmA2 went back to running and looking fine. If I revert myself back to 6GB and remove the -winxp switch the blocky texture issue goes away.

It's interesting the game has a particular problem with 8GB. No clue what might be causing that but it's real and related to the amount of RAM in your system.

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Look at this Thread here and this Post there. It seems there is a Problem with the AutoDetection of the NVRAM, i think BiS are able to resolve this Bug, sooner or later (hopefully sooner ;)).

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