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Shellite

How do I create a basic deathmatch game using the mission editor NOT wizard?

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Hey everyone,

After spending two days scouring many forums I've simply given up and decided to post, hopefully someone can shed some light on this subject.

Using the wizard I am unable to interact with the respawn markers and worse, to utilise the larger portion of UTES (expanding the zone borders) results in people spawning in the ocean!

OK, What am I trying to achieve?

I want to create a DM / FFA game utilising ALL of Utes with the ability to place my own respawn markers as they will be accompanied by different types of empty/playable air units.

I can achieve this in a team deathmatch scenario quite easily, but ordinary deathmatch has me completely lost (frustrated?)!

Thanks in advance!

-Shellite

P.S. If someone suggests searching they better duck! :cool:

Edited by Shellite

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You may want to take a look at my script-pack.

I believe you can have multiple respawn_xxxx zones by calling them respawn_east1, respawn_east2 etc but can't remember the reference to this. Filling an island shape would be a pain this way though. Best idea I've got is to look at height above sea level at time of spawn then move the player to another random location if it is zero. thsi doesn't protect against spawning in a lake of course.

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Thanks for the suggestion, Unfortunately when doing as you described (creating multiple east side respawn markers for example) I have essentially created a 'sided' deathmatch game, friendly fire then detracts from score and a kill results in -1 point score for killing a friendly...

Your respawn solution is viable though I need to be able to place the 'deathmatch' respawn markers manually to assure they are limited to areas where there are vehicles available.

Essentially I want to create a deathmatch game as the wizard does, without the restrictions.

Edited by Shellite

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Just a follow up post, I have unpacked the missions.pbo file and disected the deathmatch templates designed for the wizard. This has shed some light on the scoring issue in Deathmatch games.

Currently on spawn each unit has addrating -999999 set, This causes friendly kills to be registered correctly on the scoreboard as a positive non FF kill.

The problems that still exist which are beyond me:

- Vehicle (aircraft for example) targeting systems will not lock onto other players as they are all on the same side.

- Players who crash their vehicles recieve a positive score for the vehicle death (a guerilla crashing their piloted US F35B for example).

Hopefully at the end of this I can create a very minimally scripted set of deathmatch templates.

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Best idea I've got is to look at height above sea level at time of spawn then move the player to another random location if it is zero. this doesn't protect against spawning in a lake of course.

but this does: http://www.arma2.com/comref/full.html#surfaceIsWaterArray ;)

Maybe the setFriend command can be used to create a "deathmatch side". Not tested that yet.

sth like this

west setFriend [west, 0.1];

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