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JDog

Couple (hopefully) simple questions

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First... I cannot for the life of me make an AI pilot fire the main gun of an aircraft. I want an aircraft to shoot at a ground target/marker with the machinegun. Whether I try calling the name of the pilot of the name of the aircraft. I've tried these:

unit fire "GAU12";
unit fire ["GAU12",""]

And I've tried removing all other weapons and giving him a destroy waypoint or doTarget/doFire command... nothing works. I can make it fire any other weapon - bombs, missiles - but not the gun. Any help please?

Also two others:

2) When trying to play a SP mission I made coop with a friend, the AI squadmates won't disembark the vehicle we start in. Thoughts?

3) Is it possible to make a script WRITE to a file? Like to record inputs and actions taken/used?

Thanks!

Edited by JDog

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Sorry, tried selectWeapon also. No go.

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ok so you named your manned aircraft unit and in a trigger or script have

unit selectweapon "gau12";
unit dotarget target;
unit fire "gau12";

something along those lines and it does not work?

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It does not work. It just stops the plane from firing any other weapon, so it passes by harmlessly. Even if I remove all other weapons, he won't use the machine gun. I got him to start dropping bombs on a 100% chance now, but gotta position the target so the line of 2 "MOVE" waypoints goes right through it, with a doTarget mixed in, otherwise the plane will come in at some curve and cant hit it so won't even fire.

unit doFire target; doesnt work either

---------- Post added at 01:52 AM ---------- Previous post was at 01:42 AM ----------

Haha so out of frustration I through this jumble into a trigger...

plane doWatch T1; 
plane doTarget T1; 
plane selectWeapon "GAU12"; 
plane doFire T1; 
plane fire "GAU12";

And guess what... he drops a bomb every single time. One out of 3 times he'll throw in 2 rockets immediately beforehand.

Edited by JDog

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I'm having doFire troubles as well. Even though the wiki says that doFire won't work against an object (ie, target) it does work if run from a trigger, but it doesn't work from a script?

I'm trying to get an AI to fire on a TargetE.

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