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Impavido

Creating game logic

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What is the proper syntax/class name for creating a game logic?

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_gLogic="logic" createvehiclelocal[0,0,0];

works well.

alternatively

_glogic = (createGroup sideLogic) createVehicle ["logic", [0, 0, 0], [], 0, "NONE"];

but I never tested/used that one

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